Scoring
When you play a normal game with your friends in Age of Sigmar it doesn’t matter what the results are as you aren’t then going on to play anyone else but in a tournament, we need to work out who is going to play who and ultimately the final standings for the event for each player

The scoring system I plan to use is below but here is an explanation of the pros and cons and why we have ended up with the system we have.

Primary Scoring Bracket
We have gone for Win, Loss, Draw. This is really easy to understand for anyone new or just generally. I’ve won 3 games out of 5. I’ve done pretty well. I’ve won 5 games out of 5. I may be in with a shot to win the tournament. Minor losses, draws and Minor wins also need to be accounted for but that’s it. That creates a primary bracket system and if you have a winner there then you can stop. To sort players in brackets we need something else. So….

Secondary Scoring Bracket

Ok so once we have 2 players at the end of the event. How do we decide who has done better or has won the event? Well, this is where we get into argument territory and there’s so much to talk about but basically it comes down to a few different things. What’s easiest to understand? What works best to make sure people feel like the games they played were worthwhile and representative of their performance? What best encourages better games at every bracket? How do we stop people from colluding for placements?

A tried and tested method to go for is the strength of schedule. This is where the players who have beaten players that do well in other games land higher in the placings, than players who have beaten players who did badly in other games. There are some issues with this, you have no control over how those players you played will go on to do or if the players will stay at the event which really messes up the system.

The suggestion I’d like to make is for points differential to create a 20 – 0 scoring system. When two players play the in-game VPS is calculated and the difference between the two produces a score. For every 2 Victory points, you beat your opponent by you change a base score of 10 – 10 by 1 point.
Jon beats Tim 18 – 14 in victory points the difference is 4 meaning you adjust the 10 – 10 by 2 meaning Jon scores 12 and Tim scores 8.
In another example Jon beats Tim again 24 – 14 in victory points, the difference is 10 meaning you adjust the 10 – 10 by 5 meaning Jon Scores 15 and Tim 5.

Let’s talk about the pros and cons.
Cons. If you wallop 5 people who are new or not very good you will place higher in your bracket vs someone who had 5 close games against equally skilled opponents. Equally, if you smash 5 people cause you are brilliant and better than them then you also place higher. I think they cancel each other out.
Pros. You have more to play for. Losing is still worth points to you and even denying your opponent points means they have to play harder/ better and cant collude with you on points. The value of giving the losing players something to play for can’t be underestimated. The game is not balanced, some factions are better than others and some are a counter to other factions or lists. You should be rewarded for losing well and not for winning an easier matchup.

Tertiary Scoring Bracket
Total Vps the total of all the VPs you scored every round. If that’s equal use the strength of schedule and throw some magic bones into the air.

Scoring breakdown

Resources
Cheatsheet

Scorecard

Tournament Terrain Rules Set
Terrain

FAQS
Coming Soon

Honest Goblin

Afghanistan