List

Allegiance: Chaos

Aspiring Deathbringer with Goreaxe and Skullhammer (100)

- General

- Trait: Disciple of Khorne 

Slaughterpriest (100)

- Blood Blessing: Blood Sacrifice

Bloodsecrator (140)

- Banner of Khorne (Artefact)

: Banner of Rage

10 x Bloodreavers (70)

 - Reaver Blades

10 x Bloodreavers (70)

 - Reaver Blades

10 x Bloodreavers (70)

 - Reaver Blades

10 x Bloodreavers (70)

 - Reaver Blades

5 x Chaos Marauder Horsemen (90)

 - Javelin & Shield

5 x Chaos Marauder Horsemen (90)

 - Javelin & Shield

2 x Khorgoraths (180)

Total: 980 / 1000 

Extra Command Points: 0 

Allies: 0 / 200 

Wounds: 92

Introduction

This is a simple 1000 point list. I feel it should be good for beginners and it’s ll readily available easy to find models too.

Allegience Ability

Everything in the list is marked Khorne, it uses Blood tithe. 

Because it’s a 1000 point list, there won’t be a lot of Blood tithe per turn, so don’t expect to be summoning a Wrath of Khorne Bloodthirster too often.
With this specific list at this points level 2 or 3 Blood tithe seem optimal:
2 Blood tithe to auto dispel the one spell that mustn’t go through.
3 Blood tithe to move or charge in the hero phase can make all the difference in a game, getting closer for the charge, or simply moving the Portal of skulls closer to the action.
3 Blood tithe is also just enough to summon 5 Flesh hounds, yet another fast unit with lots of attacks.
Anything more than 3 is rarely worth it, unless you’re already at 6 or 7 where it’s probably best just to go to 8 and summon that Bloodthirster.

The list starts with 10 units, so a flat potential 10 Blood tithe, not counting the Blood sacrifice from the Slaughterpriest and not counting all the enemy units that are going down.

Artefacts, Command Traits & Abilities

Aspiring Deathbringer with Goreaxe and Skullhammer (100)
 General
 Trait: Disciple of Khorne 
Disciple of Khorne adds +1 attack per weapon, in addition to the command ability Slaughter incarnate which can bring that up to 10 attacks on his own. Pretty nifty.
Bane of cowards: Is the model’s other ability. If any enemy models flee within 8″ he can pile in and attack, pretty good for a guy with 8+ attacks.
It sounds great but it requires the model to be close to the front line and that the opposing unit fails a bravery test, and it feels like most things are resistant to bravery tests.

Slaughterpriest
 (100)

 Blood Blessing: Blood Sacrifice
Blood sacrifice is great for racking up the blood tithe, and is especially useful to finish off your own units that the opponent might want to avoid doing in order to limit your blood tithe.
Blood boil is always great for those 1D6 mortal wounds, but Blood bind which brings a single enemy unit closer, so they get in range of the Portal of skulls is often better.

Bloodsecrator (140)
 Banner of Khorne (Artefact): Banner of Rage

Banner of rage : Re-rolling 1’s to hit is always nice, but it combos well with reaver blades allowing them to re-roll all to hit rolls.
Banner of wrath : Could be a nice alternative, being a kind of mini blood boil, useful for a small list that doesn’t have many ways of inflicting mortal wounds.
As with both banners, the biggest problem is being in the right place at the right time.
The Portal of Skulls is the central piece of the list, it is what makes the Blood reavers viable, although every unit in the list will appreciate the benefit, even the Khorgoraths.

Heroes

Aspiring Deathbringer with Goreaxe and Skullhammer (100)
 General
 Trait: Disciple of Khorne 
The Aspiring Deathbringer as general is to act as a distraction or as backup for the Bloodsecrator.
If the opponent goes for the Bloodsecrator then at least the General can buff Blood reavers somewhat.
If the opponent kills the General, well it’s a blood tithe and the Blood secrator is still there.
He needs to be towards the front of the Blood reavers to make the most of his abilities or die trying.

Slaughterpriest (100)
 Blood Blessing: Blood Sacrifice

  1. Take the one with the axe
  2. Use a Blood prayer AND a blood blessing per turn
  3. Blood bind is often more useful than 1D6 mortal wounds

He needs to go with the General with the Blood reavers to try to be in range to use Blood sacrifice to good effect.


Bloodsecrator (140)
 Banner of Khorne (Artefact): Banner of Rage

As often is the case the Bloodsecrator is the base of the list.
He has to attempt to keep up with the Blood reavers and the other heroes to bring the TOTEM and the Portal of skulls to bear.

Other Units

10 x Bloodreavers (70)
 Reaver Blades
10 x Bloodreavers (70)
 Reaver Blades
10 x Bloodreavers (70)
 Reaver Blades
10 x Bloodreavers (70)
 Reaver Blades

40 Blood reavers in 4 manageable units of 10, that’s more hornblowers, more banners and more champions. Being small units they also tend to die easily, but if a powerful enemy overkills them, then those are wasted attacks and in the meantime that enemy unit has been held at bay and has given you a blood tithe.
Larger reaver units rarely manage to get more than 10 models into melee with enemy units because of their 1″ melee range and 32mm base, so having more than 10, at least at this points level doesn’t seem necessary.
They have reaver blades because the idea is a maximum of low quality attacks, and ghosts ignore rend anyway, and there are lots of ghosts around at the moment.
Of course having 4 units of 10 means that a playa could mix and match reaver blades and meatripper axes as desired.
Although Reavers are pretty nippy (Move 6″ with +1″ to run and charge thanks to the hornblowers) they can be used as skirmishers, but they are more to make a big multilayered blob that tries to look scary and engage the enemy units.


5 x Chaos Marauder Horsemen (90)
 Javelin & Shield
5 x Chaos Marauder Horsemen (90)
 Javelin & Shield

These guys are of course khorne marked to benefit from the portal of skulls. They have a lot of attacks too: 2 javelins (rerolling 1’s to hit) then 1 javelin attack in melee and 2 horse attacks, even better with the Portal of skulls. However they aren’t really a dedicated combat unit, they’re more to harass the enemy, to pull units away, to jump on objectives, to catch the more squishy stuff that the opponent wants to keep safe.

2 x Khorgoraths (180)

Are monsters. 16 wounds with a 4+ save at this points level is often scary. They are also one of those units that doesn’t mind hitting last; throw them at an enemy unit that does 1 damage per hit, they’ll probably survive, then they can munch on those enemy models refill their health bar and cause -1 bravery.
The Khorgoraths can go independent if required, but will be great for backing up the Reavers.

Battalions

There are no viable bataillons in 1000 point lists.

Allies

The best allies are dead allies.

Magic, Endless & Realm Spells

Spit. I kill you whizzerds !

Actually the best magic is spells you don’t pay points for, don’t attempt to cast and can still turn against the opponent.
Sometimes it’s OK to let the opponent set loose a predatory endless spell.

In-Game Guide

It’s a 1000 point list. It isn’t really made for tournaments, at least not bog standard ones.
This list has the same problem all Khorne lists have: the heroes are pivotal, and the scenarios where a filthy coward magic user or an artefact are required to score is basically a dead matchup.

Apart from that though there are plenty of relatively fast units for board control, bait and attacking.

Honest Goblin

United Kingdom

My Bio:

I play Khorne in AoS.
Used to play Bretonnia in WHFB
Have loyalist Death Guard Legion for Horus Heresy
Menoth in Warmachine, one day I'll do Everblight for Hordes too.