
Tristan Gray
Canada
My Bio:
Tristan Gray of Prince Edward Island, Canada. I play, and preach the good word of Tomb Kings(what is dead can never die right?) and Legions of Sacrament. I'm currently assembling a terrible Mixed Order list. It’s bad.Gaming style:
C-C-C-COMBO, with some Hero Hammer and Movement added in for variety. I enjoy varied armies and play mostly highlander style lists. Many small combos sandwiches create a larger deli platter of an army.
Event Results:
Lifetime: 0-0-0
Hello dear sir, love the list, great synergies and kite potential. Taking the most out of the Kunnin’ Rukk and Bonegrinz. Trying to have some good unbinds. Having those CA’s stack up. Synergizing with all spells possible. And dealing some damage through the Wurrgog Mask, and Fists of Gork. I like it all, but I do have 1 question. What do the cogs do for this list? You won’t be using it to Speed up Time I assume, since it will not only boost your movement speed, but also your opponents, on top of that it will add to the charging distance, which I assume benefits close combat armies way more than it does yours. The other option would be Slow Down Time, which would give your list an additional cast and a re-roll saves for a wizard. I reckon that the Re-roll saves is not gonna be that big on your bonesplitterz, even on the Wurrgog, and with the additional cast you will always end up with having to pick between Mystic Shield and Arcane bolt, since you picked Brutal Beast Spirits on multiple wizards. I can understand you did this to secure the spell being in your list even if the enemy would assassinate 1 of them, but by doing so you force your additional gained spell to become an arcane bolt or mystic shield. Or am I missing something here?