Amplified Sorceries: If you cast an ENDLESS SPELL, it’s always the empowered version, regardless of what realm you’re playing in.
Warriors of the Realms: If you’re using Malign Sorcery rules, your army must be from the realm your city hails from.
Honoured Retinue: If your GENERAL has a wound characteristic of 6 or less, you can pick a retinue (any unit of 5-20 models). If your general is within 3″ of the retinue, each time your general takes a wound, on a 4+ the retinue takes it instead.
The General’s Adjutant: If your GENERAL has a wound characteristic of 6 or less, you can pick a friendly hero to be their adjutant. The adjutant must have a wound characteristic of 6 or less. If your GENERAL is within 3″ of the adjutant at the start of your hero phase, roll a die. On a 4+, you get a CP.
Stormkeeps: 1 in 4 units in your army can be STORMCAST. They gain the City keyword in place of their normal Stormhost keyword.
- Eldritch Attunement: If a unit is affected by a spell or endless spell, you can choose to roll a die. On a 5+, ignore the spell’s effects.
- Mage of the Whitefire Council: Your wizards can cast an extra spell. They select TWO spells from the spell list instead of 1.
- Command Ability: Arcane Channeling: Start of the hero phase. Pick 1 friendly hero wizard and roll a die. 1) that unit suffers that many mortal wounds. 2) for each mortal wound dealt (not suffered), your wizards wholly within 12″ get that roll’s result as a bonus to cast until the start of your next hero phase. Remember, in order to be able to measure to the model, it must not be dead! Works better on units with lots of wounds, such as celestial Hurricanums and Luminarks of hysh. Consider putting Ignax Scales on the user to block half the wounds and then sear wounds (with + a lot to cast) to heal it right back off!
Artefacts, Command Traits & Abilities
Veteran of the Blazing Crusade: Do not take battleshock tests for friendly units wholly within 18″ of the general.
Whitefire Tome: If bearer is a wizard, they know all the spells from the Lore instead of 2. Otherwise, they know one spell and can cast it.
Ignax Scales: 4+ DPR against mortal wounds
Hallowheart: Whitefire Retinue
140 points. (Min: 320pts Max: 1340pts) 3-6 HERO WIZARDS
- +1 to cast and unbinding rolls if they’re within 6″ of a friendly wizard from this battalion. So, unless you’re thinking of taking 7 or more wizards, then everything in your army is getting the +1.