Allegiance: Ogor Mawtribes
- Mawtribe: Boulderhead
Mortal Realm: Shyish

Frostlord on Stonehorn (400)

- Artefact: Ethereal Amulet
- Mount Trait: Metalcruncher
Huskard on Stonehorn (320)

- Blood Vulture
- Artefact: Brand of the Svard
- Mount Trait: Black Clatterhorn
Icebrow Hunter (120)

- General
- Trait: Lord of Beasts

- Artefact: Kattanak Browplate

4 x Mournfang Pack (280)

- Gargant Hackers
2 x Mournfang Pack (140)

- Gargant Hackers
2 x Frost Sabres (40)

2 x Frost Sabres (40)

6 x Frost Sabres (120)

Stonehorn Beastriders (300)

Eurlbad (140)

Skal (100)

Total: 2000 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 10


This is pretty much the same list I have been using since the introduction of BCR.  The tactics seem simple but work in a strategic manner.  The basic tactic is to screen with your choice of the units with 2 models.  The hunter and 6 sabres ambush to threaten flanks or enemy ‘home’ objectives.  The stonehorn beastriders are good for sitting on an objective and charging out when needed.

Allegience Ability

The extra 2″ of movement is huge with this army.  Everything is already fast so this allows me to push my units into the places I need them to be.

Artefacts, Command Traits & Abilities

With the new ‘metalhorn’ and ‘murderhorn’ these have two distictive rolls.  Those not familiar with the concept, you charge your murderhorn into an enemy unit you want to…well…murder.  Horns hit on 2’s and do 3 damage on the charge.  The metalhorn is our reliable tank.  Spend a CP to re-roll save rolls of 1’s and this guy sticks around for a long while.


Frostlord is the tank.  Huskard is the support/damage dealer.  Hunter keeps my opponents honest with the ambushing sabre unit with 6 models.


Eurlbad is what I have been running since the BCR book and I love the mortal wound potential the unit of 6 mournfang have in combat.  Combine this with adding 2 to the damage for the tusks on the charge and this unit is a sleeper unit, IMO.

Skal is a cheap battalion and a way to get a third artefact as well as making this a 3 drop army.

In-Game Guide

The idea is to us the two unit of sabres with 2 models and the unit of 2 mournfang as anti-ambusing/teleporting screens.  I want to dictate the fights my stonehorns get into as much as possible.

The unit of 4 mournfang will accompany the murderhorn and assist with wiping out enemy units fast with the command ability from the huskard.

The metalhorn charges the biggest combat threat my opponent has and locks it in place or forces my opponent to continously retreat and take mortal wounds on the charge.

The beastrider supports where needed and can assist with securing objectives.  If I need additional wounds on the charge, then this thing is going in as well.

Secondary Objectives

Make BCR great again!

Honest Goblin


My Bio:

I'm Arturo and I can be found primarily playing games in the great Pacific North West.  I've been playing AoS since the founding.  My first AoS army was BCR (triple stonehorns).

Order: Daughters of Khaine, Stormcast Eternals

Destruction: Ogor Mawtribes (Beastclaw Raiders), Ironjawz

Chaos: Skaventide


Gaming style:

Depends on how much dice I want to roll in each phase.  I have armies that are combat oriented, shooting oriented, magic oriented, and a combination of both.  I prefer my BCR over all of my armies as this was my first true AoS army.