- Atop Titanspear Mountain: Tempest’s Eye armies must be from Aqshy.
- Alert and Forewarned: Add 3 to movement and 1 to saves for Tempest Eye units until the end of the 1st battle round.
- Outrunners of the Realms: Add 1 to run rolls.
- Standing Contracts: 1 in 4 units can be KHARADRON OVERLORDS. They gain the Cities of Sigmar and Tempest’s Eye keywords.
- Command Ability: Rapid Redeploy: In the shooting phase, pick a Tempest’s Eye unit wholly within 12″ of hero. That unit can shoot even if it ran in the same turn.
Artefacts, Command Traits & Abilities
Patrician’s Helm: Do not take battleshock for friendly Tempest’s Eye units wholly within 12″ of the bearer.
Hawk Eyed: Add 1 to wound rolls for missile attacks made by friendly Tempest’s Eye units wholly within 12″ of the general.
Magic, Endless & Realm Spells
Aura of Glory: Cast on a 7, add 1 to the attack characteristic of melee weapons for friendly Tempest’s Eye units that are wholly within 12″ of the caster. Damn! Stack this on your aether-chestmisted Balloon dudes to triple their melee output!
Celestial Visions: Cast on a 7, get a CP.