Allegiance: Seraphon
Mortal Realm: Shyish

Slann Starmaster (260)

- Artefact: Incandescent Rectrices, Trait: Great Rememberer
Saurus Astrolith Bearer (160)

Engine of the Gods (220)

- Artefact: Ethereal Amulet 

5 x Saurus Guard (90)

10 x Skinks (60)

- Boltspitters & Star Bucklers
10 x Skinks (60)

- Boltspitters & Star Bucklers

3 x Skink Handlers (40)

3 x Razordons (120)

Bastiladon (280)

Bastiladon (280)

Bastiladon (280)

Thunderquake Starhost (120)

Endless Spells
Prismatic Palisade (30)

Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 84


  • What it’s not: A hyper-competitive meta list
  • What it is: Dinosaurs with FRICKIN’ LASER BEAMS!

Allegience Ability

Celestial Conjuration – because summoning has never been bent right?!

Artefacts, Command Traits & Abilities

Slann equipped with Incandescent Rectrices to bring him back to life on a 3+ with D6 wounds the first time he receives a wound that would kill him. Chosen because he dies. A lot.

EotG equipped with an Ethereal Amulet because he gets jealous that Bastiladons can ignore rend and he can’t. 


The three Seraphon auto-pick heroes:

Other Units

Razordons – because overwatch should always be an AoS thing 😉


Thunderquake Starhost – Allows the battalion to heal a wound every turn but more importantly allows them to chose between being Swift or Savage. Swift gives re-rolls of charges and hits and Savage gives re-rolls of wounds and saves.

Sweet, sweet re-rolls.



Magic, Endless & Realm Spells

Prismatic Palisade for the Slann because he gets shot. A lot. 

In-Game Guide

  1. Keep summoning.
  2. Be as annoying as possible with teleportation.
  3. Keep shooting things with Frickin’ Laser Beams!
  4. (Probably lose)
Honest Goblin

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Scribes of War