List

Allegiance: Slaves to Darkness

- Damned Legion: Knights of the Empty Throne

Leaders

Knights of the Empty Throne Varanguard (300)


- General
- Command Trait: Wall of Cursed Iron
- Artefact: Corrupted Nullstone
- Mark of Chaos: Nurgle

Chaos Sorcerer Lord (110)


- Mark of Chaos: Nurgle
- Spell: Mask of Darkness

Chaos Sorcerer Lord (110)


- Mark of Chaos: Nurgle
- Spell: Call to Glory

Knights of the Empty Throne Varanguard (300)


- Mark of Chaos: Nurgle

Battleline

40 x Chaos Marauders (300)

- Axes & Shields
- Mark of Chaos: Nurgle
40 x Chaos Marauders (300)

- Axes & Shields
- Mark of Chaos: Nurgle

20 x Chaos Marauders (150)


- Axes & Shields
- Mark of Chaos: Nurgle

Units

6 x Furies (100)

9 x Untamed Beasts (70)

9 x Untamed Beasts (70)

Behemoths

Chaos Warshrine (170)


- Mark of Chaos: Nurgle

Total: 1980 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 182

Introduction

Im trying to build a list focusing on the idea of using the command ability available from knights of the empty throne – Unmatched Conquerors. Im gonna steal all the objectives

Allegience Ability

Trait – Fists of the Everchosen: Without Archaon in the army, EMPTY THRONE VARANGUARD units gain the HERO Keyword but don’t gain LOS and can only take “Knights of the Empty Throne” Command Traits and Artefacts (does not restrict other heroes from taking Realm artifacts).

Command Ability – Unmatched Conquerors: At end of charge phase, pick an enemy within 12″ of an EMPTY THRONE HERO} unit and controls an objective. Roll for each model, each 3+ reduce their holding power by one. Will let Vanguard steal objectives.

Command Ability- Failure is Not an Option: Once per phase, when an EMPTY THRONE VARENGUARD unit is slain, you may add a new 3 man Varanguard to board edge on a 5+.

Artefacts, Command Traits & Abilities

Wall of Cursed Iron: +1 to shield rolls (Ignore Spells Effects on 4+). – cause of kroak

Corrupted Nullstone: May Auto-unbind one spell – best of a bad bunch but straight knowing i can control a spell is very important. 

Heroes

Varaunguard – 300 points for 15 wounds that can fight twice, once per game is great and they are the delivery vehicle for my command ability while fighting really well. 
Chaos sorcerer Lord – Amazing Spell on the Vguard and can let a unit reroll all saves. Amazing. 

Other Units

Maraduders – Boss in a fight and bodies. teleport + almost guaranteed charge to scare the opponent
Untamed beasts for scouting top stop Alpha strikes and early objective trades.
Furies to skink objectives and to combo with the command ability
Warshrrine for its amazing buff prayer again on varaunguard

Magic, Endless & Realm Spells

Teleport and Demonic power just buff all my units. keeping it simple cause if i go against kroak i have few pluses to cast

The Boss

United Kingdom

WS10

The Honest Wargamer

My Bio:

Creator of THWG, Worlds best tSport commentator, Based in Nottingham UK. Massive collection of armies but 2018 i am playingAOS - Chaos Dwarves  40k - OrksI like castle builds and im a gamble gamer

Gaming style:

Big risk big reward, its my bedroom technique too.

I prefer combos and utility to a more traditional efficient list. Trying out the fringe edge competitive lists and polarizing my army can also be what I like to do. I'm also a confidence gamer. Full of guts and bravado but really its all a bluff. 
I have a long way to go to fully understand my gaming style but looking forward to the journey.

Event Results:

AOS Scgt Champ 2016 - Worlds Largest AOS event pre GHB 1
Alliance Champ 2016 - Worlds first GHB matched play event

2018 Throne of skulls -Champ /Best sports
2018 Aos Doubles Champ

More rundowns by Rob Symes