List

Allegiance: Fyreslayers

  • Lodge: Vostarg
  • Mortal Realm: Aqshy
  • Grand Strategy: Hold the Line
  • Triumphs: Bloodthirsty

 

Leaders

Auric Runefather on Magmadroth in Warlord (285)

  • General
  • Command Trait: Fiery Endurance
  • Artefact: Amulet of Destiny
  • Magmadroth Trait: Coal-heart Ancient

Auric Runeson on Magmadroth in Warlord (240)

  • Ancestral War-axe
  • Artefact: Vosaxe

Battlesmith in Warlord (125)

Auric Runesmiter in Warlord (120)

  • Forge Key
  • Universal Prayer Scripture: Heal

Auric Runesmiter on Magmadroth in Battle Regiment (275)

  • Forge Key
  • Prayer: Prayer of Ash

 

Battleline

15 x Hearthguard Berzerkers in Warlord (375)

  • Poleaxes
  • Reinforced x 2

15 x Hearthguard Berzerkers in Battle Regiment (375)

  • Broadaxes
  • Reinforced x 2

10 x Vulkite Berzerkers in Battle Regiment (160)

  • War-Picks & Slingshields

 

Core Battalions

  • Warlord
  • Battle Regiment

 

Additional Enhancements

  • Artefact

 

  • Total: 1955 / 2000
  • Reinforced Units: 4 / 4
  • Allies: 0 / 400
  • Wounds: 132
  • Drops: 6

Introduction

I’m loving’ Magmadroths again!

I’ve been running Fyreslayers since they were first released in 2016 and from the outset I tried to build Magmadroth-heavy lists, but they just weren’t competitive (I have the Wooden Spoons to prove it!)

Until now…

AOS3.0 has brought them back!

This list is built heavily around the Vostarg Lodge 1st-turn abilities and command trait – an “in-your-face” army that is meant to keep your opponent on the defensive.

Allegience Ability

Run-and-charge TURN 1!

In all 3 games in this tournament, 2/3 Magmadroths & 1-2 Hearthguard Berzerkers units were in combat in turn 1!

The Vostarg Lodge receive an automatic 6” run for ALL UNITS in the army for turn 1. This is super-effective with the combination of the Rune of Relentless Zeal allegiance ability and the Vostarg Lodge Fiery Endurance, that’s a 20” move for the Magmadroths – that will get most of your army halfway (or way more) across the battlefield – with a run-and-charge and a +1-3 for the charge!!!

I thought this strategy really depended on getting the first turn, but to my surprise, even though I went second in 2/3 games, the strategy proved just as effective – and on 1 occasion I didn’t need to use the +2” move.

Honest Goblin

Australia

Greybeard's Den

Beasts Gaming

More rundowns by Jason Harris