Gore Pilgrims we all know. The only change is 2 units of 10 Blood Warriors, which I know many will probably disagree with. But I want 3 units for screening the important stuff and the No Respite rule to make opponent think twice if he should charge. (If Crimson Crown gets ruled as natural 6 and maybe Bloodletters also I will change Priests to Bronzed Flesh and they will be even more anoying)
Artefacts, Command Traits & Abilities
Immense Power is the Command Trait for Wrath Of Khorne Bloodthirster, D3+1 is way better than D3.
Ghyrstrike on Bloodthirster Of Insensate Rage make opponent have to think about about mortal wound explotion.
The Crimson Crown I’m not so sure about. Depends how people play it, if its 6+ I’m taking it. If not, I will probably change it.
2 Bloodthirsters with Relics should help in the 2 missions where that matters.
Other than that its Gore Pilgrims and Bloodstoker, no explaining needed.
Magic, Endless & Realm Spells
Killing Frenzy for now, considering Bronzed flesh. I like the idea, but not sure it actually works.