The idea behind this is to try for a balanced list. It has the anvil of the Sequitors with the support of the Arcanum and Castellant. The Evocators have the support of the Heraldor to get them up the board and the Ordinator buffs the ballista.
I have the Ballista and Ordinator in the sky but with the gryph-hound from the Castellant I also have enough drops to put the Evocators in the sky with the heraldor so they can also drop with a hero for re reoll charges via command point.
Artefacts, Command Traits & Abilities
Staunch Defender – helps to buff the sequitors or with the mobility of the gryph charger theres the option to switch to the Evocators.
Wind Runner – useful for movement for objectives or relocating the Arcanum to another unit for support.
Thermalrider Cloak – Allows the Heraldor to keep up with the Evocators to buff
Lord Arcanum on Gryph Charger – Makes Sequitors battleline, can move around, larger base for staunch bubble
Lord Castellant – Great for 100 points with a gryph hound. Buffs Sequitors.
Lord Ordinator – Buffs the ballista
Knight Heraldor – Another great 100pt hero fantastic for movement and handy for blowing up terrain
Sequitors – Great battleline unit with a horde discount making them the same cost as liberators its a no brainer. They can take 22 wounds before losing any real damage output
Judicators – probably overpriced but handy for picking off models while sitting on objectives
Evocators – hit like a truck but need the heraldor to get around the board
Ballista – great but static shooting unit. Really needs the Ordinator to do damage. Can either destroy units or do absolutely nothing depending on dice rolls
Magic, Endless & Realm Spells
Azyrite Halo – Adds to the defense of the sequitors
Speed of Lightning – Can be used early on to make sure the evocators get into combat without using a command point