Orinus Lionsun, Guardian of the Anvil (240)

Lord-Arcanum on Gryph-Charger
- General
- Trait: Staunch Defender 
- Spell: Azyrite Halo
- Mount Trait: Wind Runner

Calorian Stonesoul, Sentinal of Purity (100)


Arrus Ravenheart, Fury of Azyrheim (140)


Tarkus Brazenstar, Herald of the Storm (100)

- Artefact: Thermalrider Cloak 


20 x Sequitors (400)

- Stormsmite Mauls and Soulshields
- 9x Stormsmite Greatmaces

5 x Judicators (160)

- Skybolt Bows
- 1x Shockbolt Bows

5 x Judicators (160)

- Skybolt Bows
- 1x Shockbolt Bows


10 x Evocators (400)

- 10x Grandstaves
- Lore of Invigoration: Speed of Lightning

War Machines

Celestar Ballista (100)

Celestar Ballista (100)

Celestar Ballista (100)

Total: 2000 / 2000

Extra Command Points: 0

Allies: 0 / 400

Wounds: 134



The idea behind this is to try for a balanced list. It has the anvil of the Sequitors with the support of the Arcanum and Castellant. The Evocators have the support of the Heraldor to get them up the board and the Ordinator buffs the ballista.

Allegience Ability

I have the Ballista and Ordinator in the sky but with the gryph-hound from the Castellant I also have enough drops to put the Evocators in the sky with the heraldor so they can also drop with a hero for re reoll charges via command point.

Artefacts, Command Traits & Abilities

Staunch Defender – helps to buff the sequitors or with the mobility of the gryph charger theres the option to switch to the Evocators.

Wind Runner – useful for movement for objectives or relocating the Arcanum to another unit for support.

Thermalrider Cloak – Allows the Heraldor to keep up with the Evocators to buff 


Lord Arcanum on Gryph Charger – Makes Sequitors battleline, can move around, larger base for staunch bubble

Lord Castellant – Great for 100 points with a gryph hound. Buffs Sequitors.

Lord Ordinator – Buffs the ballista

Knight Heraldor – Another great 100pt hero fantastic for movement and handy for blowing up terrain

Other Units

Sequitors – Great battleline unit with a horde discount making them the same cost as liberators its a no brainer. They can take 22 wounds before losing any real damage output

Judicators – probably overpriced but handy for picking off models while sitting on objectives

Evocators – hit like a truck but need the heraldor to get around the board 

Ballista – great but static shooting unit. Really needs the Ordinator to do damage. Can either destroy units or do absolutely nothing depending on dice rolls

Magic, Endless & Realm Spells

Azyrite Halo – Adds to the defense of the sequitors 

Speed of Lightning – Can be used early on to make sure the evocators get into combat without using a command point 

Honest Goblin

United Kingdom

My Bio:

New to tournaments playing either a fun  pig and endless spell bonesplitterz list or a stormcast list that can actually do something! 

More rundowns by Grant Fraser