Old Blood on Carnosaur (240)

- Artifact - Aetherquartz Broach

Scar Vet on Carnosaur (240)

Scar Vet on Carnosaur (240)

Scar Vet on Carnosaur (240)

Slann Starmaster (260)

- General
- Command Trait - Great Rememberer
- Artifact - Lens of Refraction
- Spell - Stellar Tempest

Skink StarPriest (80)

- Spell - Mystical Unforging

5x Saurus Knights (80)

5x Saurus Knights (80)

5x Saurus Knights (80)

3x Razordons (120)

2x Razordons (100)

Draco's Tail (80)

Firelance Starhost (150)

1990 points
104 wounds
1 drop!


NOTE: Winter 2019 FAQ – No Seraphon changes.

NOTE: GHB19 removed the ability to purchase more than 1 command point in the list. So I updated it to a 1 drop army instead with Draco’s Tail battalion to get the extra command point there. You should still start with 2 from battalions and 1 from the turn.

This is JUST FOR FUN monster mash list! Probably not a competitive list. The goal will be to stack the Old Blood’s command ability on all four Carnosaurs each turn and generate more command points with his artifact to keep the dino train rolling!

Welcome to Jurassic Park!!!

Allegience Ability

Lords of Space and Time – The allegiance ability that helps make Seraphon the kings of mobility. It changed in GHB19 to two UNFAILABLE teleports, but there is no move after now. So use it on the Skink Priest or slann to move him into spell range, cast, and then get back to safety. Also useful for teleporting in the groups of Razordons to snipe squishy support heros since they have 12″ range.

Artefacts, Command Traits & Abilities

Artifact – Aetherquartz Broach – Since the goal will be to stack the Old Blood’s command ability on all the carnos, his artifact will give one command point back on a 5+ for each one you spend.


Canosaurs – This is where you make your money! Popping three command points from the Old Blood on this 4 dino ball of death will result in a lot of fun!

Other Units

RazordonsRazordons are there as personal protectors for he slann. They can also be used to teleport in and snipe squishy support heros

Knights – Just use them to cap objectives…. cause their lances NEVER actually cause mortals. lol


Firelance Starhost – Just to lower the drops and get a few minimal buffs. Give you access to Draco’s Tail.

Draco’s Tail: The one drop battalion! Keep half your units off the board and deploy them up field of the Slann. I suggest the Priest, Knights, and Razors.



In-Game Guide

Tactics – So turn 1 you should have 3 command points (2 from battalions, and 1 for the turn).

The goal will be to stack the Old Blood’s command ability on all four carnos each turn.

With each command point spent, his artifact will give one back on a 5+. I would suggest using 3 the first turn (statistically you should get one back).

This will give +2 attacks x 3 for each Carnosaur. If fighting a monster heavy list. use one on their claws so you make sure and get two hits to give the jaws a bonus.

Buffing up their jaws with all 3 +2 attacks should give a NASTY profile:
4 Carno Jaws – 44 attacks (4x(5+2+2+2)) at 3+/3+/-1/D3

And that’s JUST their jaws. They all still have their melee weapons and claws. Lots and lots of attacks!

Turn 1 use a command point on the slann’s command ability and make all the Carnos fly!

Honest Goblin


Defenders of the Citadel

The Ridge Gang

More rundowns by Caleb Hastings