Allegiance: Skaventide
Mortal Realm: Shyish

Verminlord Warpseer (260)

- General
- Trait: Master of Magic
- Artefact: Ethereal Amulet

Grey Seer on Screaming Bell (200)

 Lore of Ruin: Warpgale

Grey Seer (120)

 Lore of Ruin: Skitterleap

Grey Seer (120)

 Lore of Ruin: Plague

Warlock Engineer (100)

 Lore of Warpvolt Galvanism: More-more-more Warp Power!

40 x Clanrats (200)

- Rusty Spear
20 x Clanrats (120)

- Rusty Spear
20 x Clanrats (120)

- Rusty Spear

3 x Warplock Jezzails (140)

War Machines

Warp Lightning Cannon (180)

Warp Lightning Cannon (180)

Endless Spells
Aethervoid Pendulum (40)

Geminids of Uhl-Gysh (40)

Vermintide (40)

Warp Lightning Vortex (100)

Soulsnare Shackles (20)

Quicksilver Swords (20)

Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 142


All the Rats with all the spells. 

Allegience Ability

All the standard Skaventide abilities

Artefacts, Command Traits & Abilities

Command trait of master of magic on the vermin lord because this is a magic list right! Makes a big difference to dispelling and unbinding especially.

Ethereal Amulet because it just keeps the warper alive with that re roll save orb.


As mentioned above we have a great double caster with a great save in the vermin lord. Master of magic and gnawholes giving him plus 2 casting for a spell. He is also there to generate command points and stop the lads from running.

The Screaming bell. All the tricks and 2 more spells. Also just waiting for it to ring 12 and another vermin lord to join the fray. Warpgale given to him for no fly fun.

Grey seers. The lads eat the warpstone and cast all the spells skitter leap for the tricks and plague for some anti horde

Engineer. here to baby sit the artillery department and super charge this cannons.

Other Units

Clan rats are the bodies and objective holders

Cannons for the long range and supercharging fun. Jazzails also add some more ranged threat


Nothing to see here


The great horned rat needs no allies

Magic, Endless & Realm Spells

This is the fun part so we have everybody’s favourite war lightning vortex for obvious reasons. Combined with shackles for  more tricks. geminids for the long range debuts. Pendulum and swords for mortal wound damage. Like to live on the wild side with those chaos hating swords! Vermintide is there for the board control and to be annoying.

In-Game Guide

In a nutshell get as many spells out and at your opponent as fast as you can whilst pushing up the board with all the rats, bell and vermin lord. The cannons and jezzails provide ranged mortal wound threat and give your opponent some choices as they don’t want multiple turns of being blasted.

The real fun is when the priority comes and your oppenent has to try and decide which spells they want to move or if they want the turn when there are 3 or 4 predatory endless spells coming at them. Its also a lot of fun when you both have spells to move and adds another level of interaction into the game. This is only a good thing.

It has good and bad match ups so hard to say how it will do but i might sneak a few wins in true skaven style   

Honest Goblin

United Kingdom

Scribes Of War

Scribes Of War

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