All the Rats with all the spells.
All the standard Skaventide abilities
Artefacts, Command Traits & Abilities
Command trait of master of magic on the vermin lord because this is a magic list right! Makes a big difference to dispelling and unbinding especially.
Ethereal Amulet because it just keeps the warper alive with that re roll save orb.
As mentioned above we have a great double caster with a great save in the vermin lord. Master of magic and gnawholes giving him plus 2 casting for a spell. He is also there to generate command points and stop the lads from running.
The Screaming bell. All the tricks and 2 more spells. Also just waiting for it to ring 12 and another vermin lord to join the fray. Warpgale given to him for no fly fun.
Grey seers. The lads eat the warpstone and cast all the spells skitter leap for the tricks and plague for some anti horde
Engineer. here to baby sit the artillery department and super charge this cannons.
Clan rats are the bodies and objective holders
Cannons for the long range and supercharging fun. Jazzails also add some more ranged threat
Nothing to see here
The great horned rat needs no allies
Magic, Endless & Realm Spells
This is the fun part so we have everybody’s favourite war lightning vortex for obvious reasons. Combined with shackles for more tricks. geminids for the long range debuts. Pendulum and swords for mortal wound damage. Like to live on the wild side with those chaos hating swords! Vermintide is there for the board control and to be annoying.
In a nutshell get as many spells out and at your opponent as fast as you can whilst pushing up the board with all the rats, bell and vermin lord. The cannons and jezzails provide ranged mortal wound threat and give your opponent some choices as they don’t want multiple turns of being blasted.
The real fun is when the priority comes and your oppenent has to try and decide which spells they want to move or if they want the turn when there are 3 or 4 predatory endless spells coming at them. Its also a lot of fun when you both have spells to move and adds another level of interaction into the game. This is only a good thing.
It has good and bad match ups so hard to say how it will do but i might sneak a few wins in true skaven style