The Glottkin (420)

- Blades of Putrefaction
- Plague Squall

Harbinger of Decay (160)

- Artefact : The Witherstave

Lord of Afflictions (200)

- General
- Command Trait : Pestilent Breath
- Artefact : Rustfang

Lord of Blights (140)


4 x Pusgoyle Blightlords (400)

5 x Putrid Blightkings (160)

5 x Putrid Blightkings (160)

5 x Putrid Blightkings (160)


Blight Cyst (140)

Extra Command Point (50)

TOTAL: 1990/2000 

CP: 3



After some gaming with pure Nurgle, namely Maggotkin, I realised, that there is nearly no ways to make it somehow competitive with other contemporary armies, other than gather all your forces together around buffing heroes and move this bouble across the table, slowly duying and possibly consuming some foes stalking nearby.

Artefacts, Command Traits & Abilities


In-Game Guide

How it works

So, in my opinion the only way for nurgle to deal some damage and not just ingloriousely die before other factions is to combine all possible buffs in all units by gathering around some heroes with different support abilities. The main idea is to get normal damage and resilience, which can be achieved only by several amplifiers – unfortunately no our units is selfsufficient in these.

Thus to make things working we take Glottkin, who become our main assault platform, who is cappable to make something litterally in every phase. The most interesting is ofcourse his Command Ability, Lords of Nurgle, which gives everybody 1 extra attack. It’s a best upgrade for fly-lords, cause it simply entwices their damage, and the other main positive effect is that this abbility affects all our units, say the whole army. That’s why I choose Glottkin instead of Great Unclean One with a bell as a support Monster Hero; last but not least Glootkin makes some damage in combat.

Other choices are quite obvious: we take Lord of Afflictions with rustfang and pestilence breath due to they are simply the best artefact and trait in the tome, and also he gives rerolls of one for nearly everybody around, which is crucial when you have for attacks from a guy with multiplication on sixes…

Next there is a Harbinger – the same as Lord, but for defensive amplification – without him all army is really quite fragile. His defence potential is also upped by the Wither Stave.

The choice of the batalion is arguable, but it’s an easy way to get a Wiatherstave and get rid of a headache with armoured enemies. The other option is to include Festus and Beastrgrave Bray Shaman, but I consider it less reliable.

So, the game is veryeasy: you simply put the Glottkin on the table, surround him with all you blightlords and blightkings, put all heroes near and go forward. You can constantely benefit from 4 possitive effects, cause at the begining of the second battleround you have 4 CP, and your units don’t become a junk if they are halved or even more damaged – you simply use all your models in one big brawl.

Mission objectives are generally taken by summoned daemons, and you also have an opportunity to make a great leap of 16+” with your fly lords if it is really needed. But generally they fly around the Glottkin and making some noise )

Honest Goblin