This is Destruction’s attempt at the Triple Dragon Order Draconis list. Utilizing the 6″ pile in from 6″ out and Cogs, the three bonegrinder gargants are able to attack first on all of your turns, including the first turn. Take these tall bad boys into their face without having to worry about falling down on the charge! Not only do they not have that awful rule, you never need to actaully charge with the large pile in.
The basic destruction allegiance ability to move in the hero phase could save you a command point on running the gargants or get your Grots to an objective a turn ahead of normal.
Artefacts, Command Traits & Abilities
Option for your artefacts:
Aetherquartz brooch: your gargants can effectively retreat and charge with the 6″ pile in, but may need some extra movement in doing so later in the game. Turn 7 command points into 10ish.
Hypersnare seeds: I actually like this more than gryph feather due to the lowest wounds on heroes already. You probably won’t stop sniping, but maybe can hold down and objective for an extra turn to allow retreat/charges to interrupt their plan again.
Fungoid command ability can also retreat/charge Grots to make them survive a little bit longer by lowering enemies in range.
Fungoid general: retreat/charge goblins
Moonclan Shaman: +2 cast for getting off Cogs.
Battleline Grots: 20 models for cheap.
5 Savage boarboys: retreat and charge to lock down enemy for gargants or take a backfield objective before gargants can take out a whole unit.
3 gargants: 12 move, 2 from Cogs, 6 pile in. You need a 5+ run to hit on first turn (maybe 4+ if you and opponent both state your units are exactly pushed to limit of deployment zone and in line with each other.) luckily, turn one you have a command point for each of them to auto-six.
Magic, Endless & Realm Spells
Cogs either you get first turn and can cast on a 5+ with Moonclan Shaman or toy go second and don’t need it.
The plan is attack first with three gargants, weaken them enough that the attack back doesn’t lower their profiles beyond belief while holding your objectives with high model count Grots until gargants can come back to save you from opponent’s offense.
Good matchup: low amount of useless screen units to feed to gargants.
Low hero sniping
Objective burning scenarios
Hero specific scenarios
Bonesplitterz (monster killers)
Things that cut off retreats (abilities, flying mobs)
I’m a purist. Secondary objectives don’t exist in my mind. Run! Crush! Kill! Eat!