This is the list ill be trying out and amending on TTS over the course of breakfast battles. Its got elements we’ve seen for Bill Souzas list and has been run successfully in lock down. Its super rad cause it combines lots of awesome models from different ranges. Cant wait to run it
The two battletraits are
- Infernal Realmwalkers: Chaos Ascendant Daemons have a 6+ DPR
Brilliant adds survivability all over and helps against mortal wounds splash damage from endless spells and most of all keeps our characters alive.
- Undying Legions: At the end of each movement phase, one Chaos Ascendant Daemon Hero can summon 10 Bloodletters, Daemonettes, Plaguebearers, or Pink Horrors based on the hero’s mark, wholly within 12″ on 10+ roll on a 3d6, but hero takes 1MW on doubles and D3 on Triples.
This is always gonna be pinks, 50 free wounds per turn is awesome and why ill always feature Tzeentch heroes in the list
Artefacts, Command Traits & Abilities
Ruinous Aura: +1 to Infernal Realmwalkers roll for unit wholly within 8″
So a 6+ DPR becomes a 5+ !! This is on the Exalted lord of change because i want to add as much surivability as i can to it. Also turn one my army will most likely bunch around the huge base of the exalted lord of change so as to make it survive alphas. I was tempted to put it on the epitome and follow the kdaii around but in V1 ill try on ELOC because im looking to summon pinks and him to be alive as long as possible.
In Bill’s list he has it on the Verminlord but expect multiple DPRs to go away in the next GHB so im adapting it ahead of time.
Fourfold Blade: Pick a Melee weapon, Unmodifed hit of 5+, inflict D3 MW and sequence ends
Ive put this on The Contorted Epitome, 9 attacks base means more chances for the 5+. Add in the locus available the the warscroll means even if its charged it has a high chance of wrecking something before it gets hit. Great little counter charge unit
Exalted Greater Daemon of Tzeentch (480)
20 wounds on the bin chicken and im not sure its worth it. Its battling for its spot against a regular Lord of Change. Im paying 100 points more for +6 wounds but i lose the Spell Eater rule allowing me to unbind and endless spell automatically which will be so key against bound endless spells. Its also worse in combat than the Lord of Change.
The good news is that its harder to drop his signature spell which rolls 9 dice and 2+ doing mortal wounds to 4+ doing mortal wounds. You have to do 10 wounds to it so its a consistent caster and damage output when combined with The Umbral Spellportal. So its roll is, live, summon pinks and mortal wound things off. Its really good against Kroak because of the ability to change one dice to the highest rolled to cast or unbind. Also stealing comet call off kroak is good.
I probably could have 100 points and take a regular lord of change but against 2 Mortek Crawlers or a KO list i think the +6 Wounds might mean i summon one more unit of pinks before hes dead.
Summon 10 pinks, then be a 2 cast wizard. There really is nothing else you are paying 60 points for the caster really. Then turn 2 onwards run it up the board with its amazing move 16 to try to summon 10 more pinks on an objective. Move 16 + run 6+ plus summon 9 is a 31″ threat range of 10 pinks. Super fragile with only a 6+ save so awesome with the added 5+ DPR. Can cast 2 aswell but theres no real plan what to do with that. Could also take Darkfire Demonrift but as i expect it to die early i think ill lose points late game.
The Contorted Epitome (200)
So so so so so so good. Has inbuilt locus to make things fight last, is movement 12″, has 9 attacks, cast and unbinds 2 and rerolls them!!!!! Its signature spell allows reroll 1s to hit agaisnt d3 units in 24″ for friendly models. So Kdaii are reolling ones to hit as is all the shooting from the horrors.
10 x Daemonettes (110)
Cheap as i can find, decent in a fight, super fast to score objectives. rad
12 x K’Daai Fireborn (480)
The big hitters, a 5+ ethereal armour save and 5+ Dpr save when near the LOC, Super tanky and fast, with run and charge and fly. The 4+ to wound makes them so so so swingy, ive run this unit for more than a year and they let you down a lot but awesome fun and such a brick for your opponent. Bad into high armour so the EGDOT is meant to blast the armour. However being able to give them Death Frenzy ( fight upon death ) from the spell echo of hatred make them insane especially when you combine that with the Locus from the epitome.
3 x Flamers of Tzeentch (120)
So good, i always run them in min units. Just meant to poke units of objectives. Threaten characters and wittle units down. Effective range of 27″ means they cant be ignore but they arent the pivot of my army so easy to lose or giveup in a trade
Magic, Endless & Realm Spells
Echo of hatred
Cast on the Kdai and creat a shield that no one wants to fight if the even can
Spellportal + Infernal gateway
On average 8+ Mortal wounds at 36″ range. Magic goes brrrrrrrrr
Burning Sigil of Tzeentch
Ok, so hear me out. This is great most of the time and i cant wait to come back to this next week and see if i agree. Basically cast it at 18″ range and it effects units within 12″ at the end of the movement phase and almost all the effects are good. Run it with the Kdai to make the enemy worse or you better!