List

Leaders

High Warden (220)

- General

- Trait: Legendary Fighter

- Artefact: Anraheir's Claw

Skywarden (160)

- Swifthawk Pennant

Skywarden (160)

- Swifthawk Pennant

Knight-Incantor (140)

- Allies

Loremaster (140)

- Allies

 

Units

30 x Spireguard (300)

30 x Spireguard (300)

5 x Reavers (140)

5 x Reavers (140)

10 x Shadow Warriors (180)

 

Endless Spells

Everblaze Comet (100)

Soulsnare Shackles (20)

 

Total: 2000 / 2000

Extra Command Points: 0

Allies: 280 / 400

Introduction

Swifthawk Agents are one of the most fun factions to play. Extremely mobile and able to break some of the most fundamental rules (like the pile in and moving after shooting) this list embodies the swifthawk agents

Allegience Ability

Order….

um… you can re roll battle shock tests… GW we are waiting for an Allegiance ability please.

Artefacts, Command Traits & Abilities

– Trait: Legendary Fighter +1 attack with a single male attack that is not your mounts attacks

– Artefact: Anraheir’s Claw Pick one of the bearer’s melee weapons to be this. If the wound roll for that weapon is 6+, add 2 to the damage characteristic of that weapon for that attack.

both of these you pick the lance..

lance will be 2″  3x  3+(rerolling)  2+(rerolling) -1 for 3/5 damage on a 3+ to wound.

Heroes

High Warden basically gets buffed then kills the biggest bad on the field before being targeted.

Skywarden gives a stacking+1 to wound on all models except wizards.

Skywarden gives a stacking+1 to wound on all models except wizards.

Knight-Incantor  casts Everblase commet.

Loremaster  casts hand of glory on High warden or shackles.

 

Other Units

2x 30 x Spireguard which are the Meat of your army camping on objectives and moving up to shield your soft wizards and Skywardens. will dish out many wounds in shooting and melee but not great against most competent attackers.

2x 5 x Reavers kite your opponents  all around the board occasionally grab objectives

10 x Shadow Warriors  place in a terrain feature for best effect can move before game begins.

Allies

Knight-Incantor (140)

Loremaster (140)

Magic, Endless & Realm Spells

Realm Ghur, 

Endless Spells

Everblaze Comet (100)

Soulsnare Shackles (20)

In-Game Guide

 

the list is highly mobile without any teleporting shenanigans that the other armies enjoy. with the Knight-Incantor the list “finally” has some mortal wound output

the high warden when buffed can easily first turn charge most things on the board and with reasonable rolling can kill most things outright.

reavers skirt the outside of the battlefield shooting and falling back occasionally taking objectives.

Honest Goblin

Australia

2nd Legion

Team QLD