You can’t accuse me of running optimised filth when I’ve got a magical lizard riding a bigger blind lizard that can fly because it’s wearing a fancy cloak of feathers.
Ignore Fangs of Sotek, where we’re going we don’t need a sub-faction.
The usual double toad list that is fast becoming everyone’s favorite super interactive build but with a TWIST- enter stage left a Skink Oracle on Troglodon.
Starborne lizards so expect cheap(ish) summoning. The list is built around recycling your multiple screens of skinks every turn or getting a few extra salamanders on the board over the course of the game.
Once per turn teleport makes the list super mobile and can help influence the opponent’s deployment. Remember that both summoning and the teleport happen at the end of the movement phase so you can choose the sequencing for some neat tricks.
Artefacts, Command Traits & Abilities
This is where we get left field- eschewing the two Starborne sub-factions to take an artifact of choice without having to pay a battalion tax.
The Cloak of Feathers.
Effectively combing the Thermalrider Cloak and the Gryphfeather Charm, your beautiful Troglodon can now fly, moves 14 inches and is -1 to hit.
The vanilla Slann has the Arcane Might command trait that allows it to reroll one casting or dispelling roll per hero phase. This is important because the Slann effectively acts as an arcane battery here and the command trait can help you ensure that you successfully cast Celestial Equilibrium or those bound Geminids.
The toads come with the Gift From the Heavens command ability which allows you to give one friendly unit fly and +1 save against shooting. Make those salamanders reach for the sky or even layer it on top of the already flying Troglodon if you really want to safeguard it against shooting.
Strong magic flex all around from the toads and the supporting cast.
So if you shoot the heroes you’ll probably win against this list.
The Troglodon is there to provide a mobile summoning base so that you don’t feel pinned at the back of the board with your Slann HQ. Will usually be providing additional summoning points but if and when required can try and blast a Purple Sun into your opponent’s back lines. And of course Kroak can channel his wonderfully spammable Celestial Deliverance through the Troglodon.
I don’t think so.
Magic, Endless & Realm Spells
Get a Realmshaper Engine. Give your opponent something else to think about in deployment.
If you get your Troglodon inside one he’s now -2 to hit with a 3+ save, regenerating at least D3 wounds a turn (up to a maximum of 3D3 with Emerald Lifeswarm and Celestial Apotheosis). Start blasting terrain.
Use Salamanders wisely for surgical strikes. As long as they are lurking around they are a massive threat to your opponent.
When in doubt summon more lizards.