Allegiance: Lumineth Realm Lords

- Great Nation: Zaitrec


Scinari Cathallar (140)

- General

- Command Trait: Fast Learner

- Artefact: Gift of Celennar

- Lore of Hysh: Total Eclipse

Scinari Cathallar (140)

- Artefact: Silver Wand

- Lore of Hysh: Speed of Hysh

Alarith Stonemage (130)

- Lore of the High Peaks: Crippling Vertigo


10 x Vanari Auralan Wardens (120)

- Lore of Hysh: Lambent Light

10 x Vanari Auralan Wardens (120)

- Lore of Hysh: Speed of Hysh

10 x Vanari Auralan Wardens (120)

- Lore of Hysh: Solar Flare

20 x Vanari Auralan Sentinels (280)

- Lore of Hysh: Ethereal Blessing

20 x Vanari Auralan Sentinels (280)

- Lore of Hysh: Protection of Hysh

20 x Vanari Auralan Sentinels (280)

- Lore of Hysh: Speed of Hysh


5 x Vanari Dawnriders (130)

- Lore of Hysh: Lambent Light


Auralan Legion (120)

Endless Spells / Terrain / CPs

Prismatic Palisade (30)

Hyshian Twinstones (30)

Rune of Petrification (70)

Total: 1990 / 2000

Extra Command Points: 1

Allies: 0 / 400

Wounds: 115

Table of Contents


So far Teclis and the Mountain guys fell to me a bit unfittable in any viable list. I think, both of those are the obvious picks, but too expensive to get any list that can securely hold any objectives.

That’s the reason, why I just omit those people and want to try a crowd-control and archer-heavy list.

The main goal of this list is to try to keep the enemy lines far away from our own units by using the Cathallars spell aswell as Crippling Vertigo from the Stonemage while trying to get them sniped by our 60 no-line-of-sight-30-inch-range-Sentinels. For sake of mobility we have the spell Speed of Hysh on some of our guys to double the movement range of one of our units. This spell could be used to get some Wardens on an objective fast or even to get the Dawnriders into battle quite fast. The spell could also help to get any unit with the spell Lambent Light nearby any unit that we want to attack the round after.

The endless spell Prismatic Palisade seems like an auto-pick to me when playing that much Sentinels whilst those are not affected by them because they don’t need line of sight.

I think this list is the most versatile Lumineth Realm-lords list I could build yet. It doens’t lack of model count, the wound counter is quite high for that facion, it uses many many spells and does not have a real centerpiece which could break the whole list once dead.

But it needs very proper positioning and preparation for the upcoming turn. A double turn by the enemy can loose you the game in some cases. At least it can break your preparations and positioning so that you could miss some of your buffs for at least one round.

Fortunately, even with setting up 95 models (quite much for Lumineth Realm-lords), this list is just a 4 drop. This could result in choosing who gets the turn in many – if not most – cases.

Even when choosing who will go first, you want to deploy quite defensive in most cases I think. You don’t want to loose that much models early. Try to screen the back of your army to protect your main threat – the Sentinels – while still being able to get the 18″ ranged ability of your Cathallars in use as soon as possible!

The Rune of Petrification is another crowd control utility you’d like to use to reduce the danger of getting killed by enemy lines before your Sentinels having minimized them as much as possible.

The last part helping you to control the enemies movement is the allegiance spell Overwhelming Heat which halfs the movement of a unit fully within 24″ of the caster. Additionally it helps taking the unit down by possibly dealing D3 mortal wounds.

Honest Goblin