Allegiance: Slaanesh
- Host: Godseekers Host

The Contorted Epitome (200)

- General
- Command Trait: Trail-sniffer
- Artefact: Cameo of the Dark Prince
- Lore of Slaanesh: Hysterical Frenzy

30 x Daemonettes (300)

30 x Daemonettes (300)

10 x Daemonettes (110)

20 x Seekers (480)

20 x Seekers (480)

Endless Spells / Terrain / CPs
Chronomantic Cogs (80)

Extra Command Point (50)

Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 157


Do you hate Seraphon? Stupid KO boats running away? Flamers got ya down? Well look no further! In today’s janky list, our goal is to hit our opponent with almost all of our army on the first turn. Not with overly good units, but the idea is to clog them up enough for you to get a good lead on points.

Allegience Ability

Our best allegiance ability is taken from Godseekers, and its just a flat +1 to charge. That’s it. We aren’t here to summon OP heroes or make people fight last. Just want that sweet sweet +1 to charge. It also means we can never fail a 3″ charge which is even better!

Artefacts, Command Traits & Abilities

Our artefact, the Cameo of the Dark Prince is for one simple thing. The free command point. It puts us at 3 command points t1 without wasting points on a battalion which is great. And for our command trait, Trail Sniffer, is just another chance to earn more command points later in the game.


The Contorted Epitome

One of the strongest chaos casters outside of Tzeentch with built in rerolls on casts, dispells, and unbinds. Solid support piece, but she’s really only here to give us reliable Cogs.

Other Units


This is the key to our game plan. They have a 14″ base move, get 2d6 for running instead of 1, and can run and charge. With Cogs, they are moving an average of 23″ plus a 2d6+2 charge roll. You can get 80 wounds in your opponents face turn 1 in 95% of games with these guys. They are our Alpha Strike, wave 1 of bodies.


The cleanup crew. They claim objectives real easy, and hit real hard at 30 blobs. They are the second wave, as they also have run and charge. However since their base movement is 6″ they are significantly slower than their mounted sisters. 

Magic, Endless & Realm Spells

We have 1 spell that’s priority, its the key to this army and that is Chronomantic Cogs. Cogs, casts on a 7 and gives a tablewide +2 to move and +2 to charge. We are taking full advantage of this, because all but one of our units can run and charge. Speed boost!

Our other cool spell, Hysterical Frenzy is just good at cutting down hordes to help take down screens easier.

In-Game Guide

So, you always want to take first turn if possible. Make sure you deploy your Epitome outside of unbind range if possible!! (Stupid Slanns with unlimited unbind range) After you cast cogs, go for mystic shield on one of your seeker units. Also make sure you pop your artefact for that extra command point! Then its off to the races! Start with the seekers, and run them as close to your opponents front lines as possible. Your daemonettes are for getting objectives turn 1, but you should still try to move them up as far as possible while still being able to cap an objective. Then charge it up with your seekers! Try to tangle up key units if possible. They’ll generate (hopefully) lots of extra hits. After round 1, crash your daemonettes into them too! Now that you have the objectives captured, your 2 big blocks are free to terrorize your enemies. Hopefully you’re able to wrack up enough points before your opponent can get out from under all your bodies that they can’t catch up. At least, that’s how I’d play it! Thanks for reading!

Honest Goblin


My Bio:

Hello wargamers! I'm Lewis, AKA BONK. I started playing AoS about 4 months before 2.0 dropped. My first army was Slaves to Darkness but I kept getting my ass beat so I switched to Stormcast. As of right now, I have played an army from every battletome besides DoK, Fyreslayers, and Nighthaunt (I have an addiction, ik). Currently my entire life revolves around warhammer, as I work at my LGS full time. Managing all the warhammer stuff is lots of fun, but challenging to keep players engaged. My favorite (and current) armies are Blades of Khorne, Hedonites of Slaanesh, Sylvaneth, and Lumineth Realmlords. Tell me an army and I'll give you a janky fun list for it!

Gaming style:

I love to wrack up ITC points for armies people think are bad.

Event Results:

Competitive wise, I've played Ironjawz to a 3-2 finish at Da Boyz GT last November, and another 3-2 with Slaves to Darkness (pre faq) in January at Goldensprue Cup GT. It should have been 4-1, but I forgot to charge with my daemon prince on 1 turn because he was coincidentally painted the exact same color and style as a piece of scenery he was sitting on. I was 8th best Grand Alliance Chaos in the world at the end of 2019 on the ITC, and 6th best in America. From one event.

More rundowns by Lewis Knapp