Introduction
I’m running skaventide for the first time in AoS this weekend in a 3 round tournament. This is not the typical style army I play, so I am welcoming the challenge. I love the Verminlord Warpseer model and the Stormfiends. So, I bought both and worked my list around them.
Artefacts, Command Traits & Abilities
I wanted the Arch-Warlock to amp up as many shooting units as possible. I wanted the re-roll hits for the the bombadier so I didn’t have to worry about rolling a 1 or having to burn a CP to give him re-rolls of 1’s. I also wanted maximum performance from the Stormfiends.
The alternate pick would be to make the Warpseer my general and give him master of magic.
Heroes
Warpseer for battle-shock immunity, grey seer for plague, arch-warlock for more casting and the skyre artefacts, bombardier because he’s a bad mamajama.
Other Units
This list was built around the unit of 6 Stormfiends. I wanted them to be a support unit that pumps out a lot of damage in the shooting phase but has potential to knock units out in the combat phase.
I went with shock guantlents for the exploding 6’s to hit and because I don’t like the look of the grinderfists.
Magic, Endless & Realm Spells
Warp Lightning Vortex- At 100 points I believe this is still a great spell for potential damage and for discouraging enemy units to move within range of multiple vortex models.
Umbral Spell Portal- Lots of hordes in the meta in my area and I want to push plague through this starting on turn 1.
Prismatic Pallisade- to help control the movement of my enemy and force them to move in directions i want them to move. Also to be used as a LoS blocker for shooting and magic threats.
Emerald Lifeswarm is to put back wounds onto my Stormfiends after the arch-warlock buff does mortal wounds and to potentially heal my herores.
In-Game Guide
I’m not sure what the strengths and/or weaknesses of this list will be yet. I am not playing a traditional style skaventide list and I haven’t seen a skaventide player in my area.
Secondary Objectives
Learn more movement phase tricks, learn to play a non-combat oriented/heavy armry, provide new challenges to the AoS players in my area.