his Command ability grants a +1 To Wound roll to a Warherd unit wholly within in a huge bubble. – lets make the big lads choppy.
Command Ability (Darkwalkers): Savage Encirclement: at the end of the movement phase, remove a unit 9″ away from any enemy unit and wholly 18″ of a DARKWALKER hero. Remove it and during your next movement phase return it to the field with the usual Deepstrike restrictions. – Lets get the big lads popping out of board edges!
Artefact of Power: Desolate Shard: This is poo but you have to take it. If it does anything it’ll be worth it for the teleportation on board edges