Another Khorne army from the non-Khorne player. This one’s a friend’s army though, so it’s probably better.
Blood Tithe is gonna be high here. This is extra-killy, even for a Khorne army.
Artefacts, Command Traits & Abilities
Use this with your non-general Bloodthirster near some Bloodletters to get them buffed. The General Bloodthirster can go on his own with the Slaughterborn Command Trait, rerolling all failed hit and wound rolls.
Use the Command Ability to make sure the Bloodletters get the charge.
Use the Bloodthirsters to charge in as quick as possible. Also, use their Command Abilities to help the Bloodletters.
The Slaughterpriests should use the Prayer Killing Frenzy to buff the Bloodletters, as well as using Blood Boil on enemy heroes.
The Bloodsecrators should keep those Portals open at all times.
The Bloodletters! Move ’em as fast as you can. Run them if you need to.
In combat, these guys will be deadly. They’ll be hitting on 2, with lots of attacks, Mortal Wounding on 6.
Do anything possible to get these guys in close combat.
In-game, you just gotta hope you’re not fighting a Shooting Army. If you’re not, great! Make sure you charge into them (and that they don’t charge into).
The Bloodthirsters will be targeted. You’ll be lucky if you get them into melee. If you do, then they’ll be doing massive damage and giving you a good chance to win. Target Wizards and Behemoths, and just fly over any Chaff in your way.
The Bloodletters are more likely to be ignored. Use them as the secondary force behind the Bloodthirsters. If they got into melee, they probably left some gaping holes in the enemy army. Once the enemy is relieved that they finally took down the Bloodthirsters, they soon realize that they haven’t yet faced the worst of it.
You’re great against other melee armies, not so great against Magic and Shooting.