Allegiance: Cities of Sigmar
- City: Phoenicium
Mortal Realm: Ghyran

Anointed of Asuryan on Frostheart Phoenix (320)

- General
- Command Trait: One with Fire and Ice - Golden Mist
- Artefact: Phoenix Pyre Ashes
Battlemage (90)

- Lore of the Phoenix: Amber Tide
- City Role: General's Adjutant
- Mortal Realm: Ulgu

30 x Phoenix Guard (420)

10 x Freeguild Guard (80)

- Swords and Shields
- City Role: Honoured Retinue (Must be 5-20 models)

10 x Freeguild Guard (80)

- Halberds and Shields

1 x Gyrocopters (70)

1 x Gyrocopters (70)

1 x Gyrocopters (70)

1 x Gyrocopters (70)

1 x Gyrocopters (70)

Flamespyre Phoenix (200)

Flamespyre Phoenix (200)

Flamespyre Phoenix (200)

Endless Spells / Terrain / CPs
Emerald Lifeswarm (50)

Total: 1990 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 123


My take on the movement damage idea that Rob mentioned in the latest show.
Movement Damage provided by the Phoenix’s and Gyrocopters, an immortal Phoenix Guard block & Frostheart Phoenix Death-star & movement debuffs from the Battlemage.
Ticks all the boxes and sounds super fun to play! 

Allegience Ability

Vengeful Revenants– +1 Hit & Wound rolls for melee attacks  (Army wide) if any friendly Phoenician units have been destroyed- Trigger this by “yeeting” your Gyrocopters into fights they will loose (after they have dropped bombs) while your Phoenix Guard and Phoenix’s are also in combat- This is why the Gyrocpters are in minimum unit sizes of 1. Phoenix Guard hitting and wounding on 2’s! 
Blood of the Phoenix– +1 wound to all Phoenix- Beefy Birds
Living Idol– Command Ability- Allows models in a  Phoenicium unit to fight before they are removed in the combat phase- Situational- use this on the Phoenix Guard-which you then bring back with Golden Mist  and the Emerald Lifeswarm
Amplified Sorcerers– Empowered Endless Spells- Emerald Lifeswarm heals d6 wounds!

Artefacts, Command Traits & Abilities

One with Fire & Ice– Command Trait- Can cast one spell from the Phoenicium Spell Lore- We’ve used this to take Golden mist on the Frostheart General who can heal himself and the other phoenix’s.
Pyre AshesArtefact- Heal 1 wound to the bearer for each natural roll of a 6 for armour saves– This, combined with Golden Mist, Emerald Lifeswarm and the Frost-heart’s Ability make him nearly indestructible.

Magic, Endless & Realm Spells

Golden Mist– Cast Value 6- Heal d3 wounds to every visible Phoenicium unit within 12″- On the Frostheart General with spell command trait.
Amber Tide– Cast Value 6- Half the movement of an enemy unit within 18″- Slow a unit down so you can strafe it with your Phoenix’s and Gyrocopters.
Mystifying MiasmaCast Value 4-  Target an enemy unit within 18″,  that unit cannot run and must subtract 2 from charge rolls– the Battlemage‘s Warscroll spell, similar function to the Amber Tide spell,but a bit easier to cast.
Emerald Lifeswarm– Cast Value 6- Endless Spellthat heals d6 wounds or brings back d6 wounds worth of models. Empowered by Citiesof Sigmar Allegiance Ability

In-Game Guide

Use the Freeguild guard to screen your Gyrocopters and Phoenix’s. Fly over whatever hits the screen and blow it up!- I would split this into two flanks- a screen, 1/2 Phoenix’s and 2/3 Gyrocopters.
Use the Phoenix Guard, Battlemage and Frostheart as a death-star block to hold objectives or slowly walk up the board.

Honest Goblin

United Kingdom