Introduction
WAAAAAAAAAAAAGH!
If Carlsberg did waaaaaghs.
So it’s all about Big Waaagh points and getting a big bunch of them early on to boost you early.
You aren’t ever getting turn 1 unless your opponent allows you to take it with the amount of drops but cet la vie.
It’s not expecting to be a competitive list either but being all about units of pigs would it ever. It’s just about my love of bacon.
Allegience Ability
Obviously the main one is Big Waaagh points.
You’ll start with 12 minimum in this list. 6 for Gordrakk, 4 for the two warchanters and 2 for the two Wardokks. All going well you should get most of these turn 2 as well putting you way up the Waaaagh table early getting you close to the great waaagh ability by hopefully turn two when you’ll be firmly in combat.
You can use the “ere we go” ability to get up to 3 more points depending on casualties turn 1 this assists you to keep the 6++ DPR save. When you use a few of the points for..
Waagh magic!
You’ll want to use a few of the waaagh points turn 1 to assist you getting cogs off for the move bonus, d3 to get plus 1 is good but the way I play I’ll always use the d6 and pray for a low roll to get plus 2 getting cogs off on a 5, anything up to a 3 and you still have that magic 12.
Artefacts, Command Traits & Abilities
Artifact wise I’ve given a wardokk mystic waaagh paint to get another cast off each turn. Especially if he is the one dropping the endless spells that turn.
Magic, Endless & Realm Spells
Chronomatic Cogs – Obvious reasons really, big boost to getting the pigs in faster.
Prismatic Palisade – if you need to block your opponent from getting a flank attack or in up your backside