Allegiance: Chaos
Mortal Realm: Ghyran

Thanquol and Boneripper (400)

- Warpfire Projectors
Warpgnaw Verminlord (320)

- Artefact: Ghyrstrike
Plague Furnace (180)

- General
- Trait: Cunning Deceiver
- Artefact: Crown of Conquest

20 x Clanrats (120)

- Rusty Blade
20 x Clanrats (120)

- Rusty Blade
20 x Clanrats (120)

- Rusty Blade

40 x Plague Monks (240)

- Foetid Blades
40 x Plague Monks (240)

- Foetid Blades

Congregation of Filth (170)

Endless Spells
Chronomantic Cogs (60)

Total: 1970 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 175


I agreed to do one of these in exchange for Rob having to verse it. We shall see! 

I took this list last minute to a tournament. The night before around 9pm I decided to go. A lot of my models are on display at warhammer Sydney so hence I didn’t have access to them and I’d recently painted Thanqoul and Boneripper so decided to give them a spin if I stack them with a congregation. The updated FW warscrolls I notice the Warpgnaw right away and decided he was destined for ghyrstrike. At first I thought the monks wouldn’t comfortably fit in his deployment bubble but they actually fit really easily especially if you turn him sideways. 

Anyway I unexpectedly won the event. I went 6-0 and beat some competitive players (who lists are on here I believe) and armies including Ballista/Gav Stormcast, Nagash, Tzeentch, Nurgle, KO and Deepkin. 

Allegience Ability

Chaos because I don’t know why Skaven don’t have a book yet. Occasionally monks hit on 3’s and Thanqoul has a 1/6 chance of being okay in combat. Clanrats are for objectives, tying people up and retreat and charge not damage so really we’re here for the crown artefact and because we have to.

Artefacts, Command Traits & Abilities

Chaos. The furnace is your immunity to battleshock. Always screen it with clanrats and when you charge your warpgnaw monks try and string one out in range of your battleshock immunity. Also hope for nurgle match ups. Their trees are super helpful!

Thanqoul is blessed by the horned rat and so are your plague monks and command points!


The Ghyrstrike was designed for the Warpgnaw and his spell is incredible. Should be a 13” range though. None of this 12” nonesense. 

Furnace is there for rabid fever plague monks with 2 Ward saves (hug mystical where possible, more-more Ward saves).

Thanqoul offers Ward saves to plague monks and with shooting less prominent and his undeserving look out sir he’s far more survivable. Grey seers are the most reliable casters Skaven have (something isn’t right when you take Thanqoul for reliability?) and I decided turn 1 id be going for cogs to speed up time summoning then in front of me but for each turn afterwards the aim would be to slow down time, better yet if in cover. Alpha strike and combat armies are so prominent at the moment that Thanqoul has become really difficult to avoid. Don’t forget he leads from the back though and no victory is sweeter than when he is the only surviving model!

Other Units

Plague Monks – More-more attacks! Take them down with you with your banners and rabid fever. Combined with the rend and damage of the Warpgnaw and Thanqouls mortals and threat range this is the weight of dice damage dealers. Don’t forget Thanqoul can skorch them for D6 mortals to potentially get you out or combat it needs must!

Clanrats – The biggest weakness of the list is these are only 20’s. A 40 would have been ideal but retreat and charge, 2.9 tags or my personal favourite. If you’re playing better part of valour and cogs go off command point run them 6 to steal your opponents objective just by standing in front of them with a 16” run and burn it before they get a turn!


Congregation of filth – Essentislly a free rerollable charge and a Ward save that stacks with Thanqoul. Buys you an extra artefact covering battleshock immunity and the damage the Warpgnaw needs. The only real choice for this list with Skaven’s limited formations 


  • None. We’re mixed.  We’d need a book to have allies. Cries

Magic, Endless & Realm Spells

Cogs are (somewhat) reliably cast by Thanqoul and permits you a rerollable 7” Charge with plague monks 

In-Game Guide

Thanqoul leads from the back outside of unbind range. Warpgnaw can tunnel and he likes to bring monks with him. Second unit of monks are to wrap and screen your furnace. Always keep a model within 6 of the furnace. It’s seldom targeted. Clanrats are for tying people up. Especially shooting. You can only shoot what you’re in combat with. Against the Ballista stormcast they were fed a unit of clanrats for 3 turns until theyve shot them all and then it was too late. Thanqoul doesn’t need to go them. They will come to Thanqoul.

Strong match ups are anything that isn’t Sylvaneth. Poor matchups are Sylvaneth as Thanqoul can’t see and monks can’t hit. They out drop you and have board control. Most death lists you’ll out drop so the board is yours. For hero based objectives start on the board and wrap your heroes in Skaven. If you can hold until turn 3 you win. 

Secondary Objectives

Objective based and movement objectives. This list is a high skill demand but if played well wields results. Overall I’m 8-1 with it (3 guesses what army beat me!)

Honest Goblin


My Bio:

?? living in ?? 

Gaming style:

Annoy your opponent with clanrats 

Event Results:

I usually come second