List

Allegiance: Khorne

Mortal Realm: Ulgu

 

Leaders

Wrath Of Khorne Bloodthirster (320)

- General

- Trait: Immense Power

- Artefact: Doppelganger Cloak

Bloodsecrator (140)

- Artefact: The Brazen Rune

Slaughterpriest with Hackblade and Wrathhammer (100)

- Blood Blessing: Killing Frenzy

Slaughterpriest with Hackblade and Wrathhammer (100)

- Blood Blessing: Killing Frenzy

Slaughterpriest with Hackblade and Wrathhammer (100)

- Blood Blessing: Killing Frenzy

Bloodstoker (80)

 

Units

5 x Blood Warriors (100)

- Goreaxe & Gorefist

40 x Bloodreavers (240)

- Meatripper Axes

10 x Bloodreavers (70)

- Meatripper Axes

30 x Bloodletters (320)

5 x Wrathmongers (180)

 

Battalions

Gore Pilgrims (200)

 

Total: 1950 / 2000

Extra Command Points: 2

Allies: 0 / 400

Wounds: 147

Introduction

There’s not a lot secret about this list. It’s 5 drops and can cover an incredible distance turn 1 if necessary with the Blood Reavers acting as a really solid second wave.

High model count is also great for objective grabbing and with immunity to battleshock from the portal of skulls they are really hard to shift.

Allegience Ability

Blood Tithe for bringing in those extra units is great but I feel the additional movement they offer is just as important. 

Artefacts, Command Traits & Abilities

The Doppelgänger Cloak is great for the Wrath of Khorne Bloodthirster as it helps him stay alive whilst the horde units do their thing and mean that he will still be giving the bloodletters their re-roll 1s to hit when they attack.

The brazen rune is just a stellar artefact to guarantee stopping that one important spell that your opponent’s Army may be built around.

Other Units

Wrathmongers are an amazing deterrent for those opposing big gribblies.

Battalions

Gore Pilgrims getting that portal of skills up to range 36” particularly against that opposing magic and the re-roll to prayers is just massive. 

Magic, Endless & Realm Spells

Only prayers here. Load up the bloodletters with killing frenzy for turn 1 punch. Then repeat on the Blood Reavers for turn 2.

Pull unite off objectives or out of buff ranges or simply have a possible 3D6 mortal wounds combined from the Slaughterpriests.

In-Game Guide

It hits stuff hard every turn. It isn’t subtle.

Honest Goblin

United Kingdom

South London Legion

My Bio:

Make Khorgoraths great again.

Mainly a Malifaux player who dabbles in AoS and Middle Earth SBG.

Delusions of mediocrity. 

Gaming style:

Versatile and points focused. 

Event Results:

Once went 5-0 at Blood Tithe. No other notable results. 

More rundowns by John Burgess