Allegiance: Sylvaneth
Mortal Realm: Ulgu


Alarielle the Everqueen (600)

- Deepwood Spell: Throne of Vines

Branchwraith (80)

- General
- Trait: Warsinger 
- Artefact: Ranu's Lamentiri 
- Deepwood Spell: Regrowth

Branchwraith (80)

- Artefact: Acorn of the Ages 
- Deepwood Spell: Verdant Blessing

Branchwych (80)

- Artefact: Betrayer's Crown 
- Deepwood Spell: The Dwellers Below

Knight-Azyros (100)

- Allies


30 x Dryads (270)

20 x Dryads (200)

10 x Dryads (100)

10 x Dryads (100)


Forest Folk (140)

Winterleaf Wargrove (90)

Endless Spells

Chronomantic Cogs (60)

Aethervoid Pendulum (40)

Geminids of Uhl-Gysh (40)

Quicksilver Swords (20)

Total: 2000 / 2000
Extra Command Points: 2
Allies: 100 / 400
Wounds: 106


With a pretty standard Winterleaf build at its core, this list aims to maximise the combat effectiveness of the Dryads – whilst they are on the board – and the damage potential of the woods, with a few  spicy little extra abilities thrown in on the fringes.

3CP at the start of the game for charges and inspiring presence when the dryads get inevitably shredded.

Allegience Ability

The list aims to flood the board with woods, take the objectives and fight the battle on home turf. All standard Sylvaneth schtick.

With 6 spells a turn (+1 if slowing down the cogs) the potential for rousing the woods and dealing mortal wounds is high so getting the opponent to get amongst the trees is key.

Artefacts, Command Traits & Abilities

Standard build really, with a suicide Branchwych rocking the Betrayers Crown for those big blobs of rats / daemonettes etc


The Everqueen is obviously the lynchpin here, if she stays alive i have a great chance in every game. The Branchwraiths are also very important for their summoning.


Underestimate Winterleaf Dryads at your peril…. unless you are rocking a 3+ save the sheer weight of attacks from 20x Winterleaf Dryads can be quite punchy, especially when only 2’s to hit fail. Extra attacks on 5+ on my turn can be big so the Azyros gives me the re roll 1’s when not fighting Chaos.

Forest Folk gets the Dryads where i want them to be.


The Azyros gives me the re-roll 1’s to hit that i desire plus a nice once per game explosion (especially good against Chaos -D6 mortals – so the redundancy of the re rolls is mitigated)

Magic, Endless & Realm Spells

Cogs is great when i really need to charge but is fantastic on Alareille, slowing down time for the re roll saves and extra spell.

Honest Goblin

United Kingdom

South London Legion

More rundowns by Owen Jackson