Introduction
in this series i attempt to use math to find which units are most efficient. The rules and limits I impose on units and the math are as follows:
- only 1 command ability allowed
- cost of battalions and buff units are not included in the calculations for efficiency
- when there are random values I use the average roll
- I round to the nearest 2 decimal places
- effective wounds are calculated with this formula: (wounds per model/chance to fail a saving throw). this number is not accurate against attacks that deal multiple damage
- 5+/5++ denotes a 5+ save with a 5+ ignore damage save (such as deathless minions)
- I do not take into account abilities that trigger on rolls of 6+.
Units That Synergise With It
Astrolith bearer (reroll failed hits)
Skink priest (reroll failed saves)
Saurus Eternity Warden (can take wounds/mortal wounds for the slann on a 2+) ***this is NOT accounted for in the math***
How to Use the Unit in Game
this is a pretty basic rundown, not much to it. the slann casts and unbinds 3 spells per turn. it can unbind anywhere on the battlefield and your GENERAL and ONLY the general can sacrifice casting spells to generate conjuration points at a rate of 3 points per spell sacrificed and an additional 1 per turn just for being a boss for a total of 10 points per turn. As a result it is pretty easy for a slann to summon up units with a total points cost greater than the 260 he costs, assuming you can protect him long enough to do it.
now lets get down to the math (like i said, theres not much here)
unbuffed vs 3+ save unit: 0.99 (262.63 points per damage)
unbuffed vs 5+/5++ unit: 1.08 (240.74 points per damage)
buffed vs 3+ save unit: 1.49 (174.5 points per damage)
buffed vs 5+/5++ unit: 1.63 (159.51 points per damage)
obviously this guy isnt a beatstick in combat, however it should be noted that hes not a push over either especially when compared to other wizards.
defenses unbuffed vs:
rend 0 = 14 effective wounds (18.57 points per wound)
rend -1 = 10.61 effective wounds (24.51 points per wound)
mortal wounds = 7 wounds(37.14 points per wound)
buffed defenses vs:
rend 0 = 28 effective wounds (9.29 points per wound)
rend -1= 14 effective wounds (18.57 points per wound)
mortals= 7 (see above)