Introduction

Are you sick of units getting 9inches deep into your men ? this is the spooky dude for you …Guardian of souls ( GOS for short) with Mortality Glass has two incredible tricks to help attacking or defending your list here is the run down to find out more 

In-Game Guide

So the whole reason for this rundown is for what this little guy does with one spell and one ability that can seriously change the game…..

Mortality Glass 

This is the Alt version from the original GOS with the nightmare lantern. the main reason to use this guy in your list and what will trigger the f$%k out of your opponent. 

All enemy units within 9iches of this guy may only use 1 dice when determining the charge distance. This is great when your opponent forgets about him and gets a little to close. This means any enemy trying to charge you 9,8 or 7 inches away CAN NOT MAKE THE CHARGE. and even when there 3inches away there’s still a chance it will fail to do so.  This is fantastic at keeping enemy units at bay and keeping your none combat units from getting smashed. 

Temporal Translocation spell

this little spell might not seem a lot but is incredible when used correctly. on a 6 + to cast pick a Nighthaunt unit wholly within 24″ of the GOS and that unit may move 6″. If the unit is already in combat that unit may still charge in the following charge phase.  This is a great little trick to help you get your combat units to where they want to do. for Example. Turn one your big block of 30 reapers are on the 18″ line you pop this spell move them 6iches forward then move 8″ forward, your huge unit is now 4″ away from there front line and your opponent won’t know what hit him !!! Also when you’re trapped in combat with a unit holding you back from claiming that gold objective you can use this to swing your unit around the enemy and get the gold

Units That Synergise With It

this is a fantastic buff unit but doesn’t really need anything to buff him 

Units it Synergises With

This guy is a great Buff hero and works incredibly with all nighthaunt units especially with units u need to move strategically to get the gold  or just get your combat unit into the enemy’s face turn one  in the game and any death hero you need to keep alive and out of combat ( My Arkans little helper ) 

Allegiance Abilities

This spooky ghost can have his choice of two allegiances either his Nighthaunt or the legion of nagash abilities. The only downside of him being in the legion of nagash is he doesn’t get access to the legions spells lore unfortunately but your going to want to use his own spell regardless so not the end of the world. He can choose spells from the nighthaunt lore tho so can also add some other fun tricks with that too. His is a hero too so he has access to all artefacts and commands trates from either faction so this guy can be as versatile as you want him to be.  

Artefacts

one stand out Artefact from all of the nighthaunts choices is the Pendant of the Fell Wind Adding +3″ to the movement of any Nighthaunt units wholly within 12″ of this hero combined this with his spell and that can be plus 9″ to a units move making even Spirt hosts lightning fast

Spells

Temporal Translocation spell

this little spell might not seem a lot but is incredible when used correctly. on a 6 + to cast pick a Nighthaunt unit wholly within 24″ of the GOS and that unit may move 6″. If the unit is already in combat that unit may still charge in the following charge phase.  This is a great little trick to help you get your combat units to where they want to do. for Example. Turn one your big block of 30 reapers are on the 18″ line you pop this spell move them 6iches forward then move 8″ forward, your huge unit is now 4″ away from there front line and your opponent won’t know what hit him !!! Also when you’re trapped in combat with a unit holding you back from claiming that gold objective you can use this to swing your unit around the enemy and get the gold..

He also has full access to all the nighthaunt spell lore a great spell to give him onces he’s stopped a unit from charging would be

Soul Cage

Casting Value 6. If successfully cast pick an enemy unit within 12” of the caster that is visible to it. Until the start of your next hero phase, that unit cannot attack in the combat phase until all other eligible units have done so. In addition, the unit cannot retreat. A very nice way to deal with deep strike units by using this and charging multiple units at it.

How to Use the Unit in Game

This guy is all about the buff bout that buff no charging… He’s great at being on the front lines to really stop your opponents from running in your face. the only down side to this is..well he’s a bit squishy so u need to keep him hidden inside some of your bigger units to help keep him alive. don’t leave him out in the open or he’s likely to get shot of or killed in combat

Pros & Cons

Pros

This guy is fantastic at controlling the movement of not only your own units but your opponents as well. having the aura from the mortality glass really does force your opponent to move in a way they wouldn’t have to normally and this can leave them vulnerable or even stop them getting where they wanted to go. stick 3 of these heroes in your list and suddenly your opponent wont know what to do. 

Cons

By taking the mortality glass this does mean you wont be healing up your units or giving them +1 to wound like the nightmare lantern can do but with a few other heroes around you should be able to get around those issues 

Honest Goblin

United Kingdom

The Honest Wargamer

Team Roblin

My Bio:

Hi Everyone i,m Simon also know as Speccles and by some the worst player in Warhammer. I've been playing death now for over two years and cant see me changing faction anytime soon

Gaming style:

Im a Hero Hammer i like the stories of games and trying to go for the glory of one big ass spell to win the game AKA curse of years

Event Results:

Im a bit above average player when it comes to events normally 3/4 wins and i've won a fair few sports trophies but yet to win a two day event ... theres always next year  

More rundowns by Simon Eccles