The Warscroll
DESCRIPTION:
A unit of Vulkite Berzerkers has any number of models, each armed with Fyresteel Throwing Axes.
Fyresteel Handaxe and Bladed Slingshield; Fyresteel
or War-pick and Bladed Slingshield;
or pair of Fyresteel Handaxes.
LEADER: Karl. + 1 Attack
MUSICIAN: 1 in every 5 Horn of Grimnir. +1 to charge
ABILITIES:
Berserk Fury:
No Fyreslayer will easily accept death’s embrace while his kin are still fighting.
Once per battle, Start of the combat phase, until the end of that phase,
Attack back if a model dies
Fyresteel Handaxes:
Wielding two weapons with blurring speed, Vulkite Berzerkers unleash a flurry of furious blows.
Re-roll hit rolls for attacks made with a pair of Fyresteel Handaxes.
Bladed Slingshield:
Some Vulkite Berzerkers carry razor-sharp shields that they hurl at the enemy as they charge.
After a charge pick 1 enemy unit and roll a dice for each model from the charging unit within 8″ of that enemy unit. 6= 1M
+1 save in combat if they didnt charge
Units That Synergise With It
DESCRIPTION:
An Auric Runeson is a single model armed with Fyresteel Throwing Axes. In addition, it is armed with one of the following weapon options:
Ancestral War-axe or Wyrmslayer Javelins.
COMMAND ABILITY:
Dauntless Assault:
Runesons seek out the most fearsome enemies to challenge in battle.
Start of the combat phase.
+1 to wound for Fyreslayers units wholly within 12″ of that model until the end of that phase.
ABILITIES:
Vying for Glory:
Runesons seek their father’s favour in battle by outdoing their brothers.
Re-roll to hit if another Auric Runesons within 6″
Wyrmslayer Javelins:
These weapons punch deep into the hides of the largest of creatures.
+2 Damage to Wyrmslayer Javelin that target a Monster.
Command Abilties
COMMAND ABILITY:
Lodge Leader:
A Runefather inspires fierce pride in the warriors he leads to battle.
Start of charge phase
+1 charge Fyreslayers units wholly within 12″ of that model until the end of that phase.
COMMAND ABILITY:
Dauntless Assault:
Runesons seek out the most fearsome enemies to challenge in battle.
Start of the combat phase.
+1 to wound for Fyreslayers units wholly within 12″ of that model until the end of that phase.
COMMAND ABILITY
Honour Our Oaths:
Fjul-Grimnir has battled for decades to uphold an ancient Vostarg oath.
Start of the combat phase.Until the end of that phase, +1 to hit by Vostarg units while they are wholly within 12″
The same unit cannot be picked to be affected by this command ability more than once per phase.
Abilities
AURIC RUNESMITER on MAGMADROTH
Grand Ritual of Awakening:
The Runesmiter consecrates a small nugget of ur-gold over the runic altar, then consumes it to unleash a wave of energy.
Once per battle, hero phase, you can say this model has consumed a nugget of ur-gold.
+1 save for Fyreslayers units wholly within 12″ of this model until the start of your next hero phase.
Runic Empowerment:
With a sonorous chant, the Runesmiter infuses the ur-gold runes set into the flesh of his Fyreslayer kin with power.
Start of your hero phase,
1-2, Nothing
3+ pick a friendly Fyreslayers unit wholly within 12″ of this model, or wholly within 18″ of this model if this model is armed with a Forge Key. Re-roll wound rolls until the start of your next hero phase.
ABILITIES:
Magmic Tunnelling:
A Runesmiter standing upon stone can command it to allow him passage.
Deploy this +1 unit in reserve to deepstrike at the end of the movement phase
Other unit must be set up wholly within 12” of this one
Runic Empowerment (3+):
With a sonorous chant, the Runesmiter infuses the ur-gold runes set into the flesh of his Fyreslayer kin with power.
Start of your hero phase
1-2, Nothing
3+ pick a friendly Fyreslayers unit wholly within 12″ of this model, or wholly within 18″ of this model if this model is armed with a Forge Key. Reroll to wound until the start of your next hero phase.
ABILITIES:
Holy Seeker:
The Auric Runemaster searches the enemy ranks for the telltale glimmer of ur-gold, and gives a triumphant cry when it is found.
Hero phase, 12″ range, pick one unit and roll 2 dice.
One 6 = reroll 1s to hit for all fyreslayers for the rest of the battle
Two or more 6 = reroll 1s to hit and wound for all fyreslayers for the rest of the battle
Icon of Grimnir:
The Battlesmith raises his icon of Grimnir and recounts tales of past glories, inspiring his allies and setting their ur-gold runes ablaze so that they might fight till the bitter end.
Hero phase, +1 to save for Fyreslayers units wholly within 12″ until the start of your next hero phase. If you do until the start of your next hero phase, friendly Fyreslayers units wholly within 12″ of this model cannot retreat.
None Shall Defile the Icon:
The holy icon of Grimnir is one of the strongest connections the Fyreslayers have to their absent god, and they will not see it lost.
If this model is slain, before it is removed from play, friendly Fyreslayers units wholly within 12″ of this model can swear to protect the fallen icon. If a unit does so, that unit cannot make normal moves and charge moves for the rest of the battle, but you can re-roll hit and wound rolls for attacks made with melee weapons by that unit.
Allegiance Abilities
UR-GOLD RUNES
Rune of Fury:
Re-roll hit rolls of 1- Fyreslayers units.
Enhanced Effect: +1 Attack to melee weapons – Fyreslayers units.
Rune of Awakened Steel:
Melee weapons +1 rend
Rune of Relentless Zeal:
+2 to move
Enhanced Effect: +2 to charge
Rune of Farsight:
+1 to hit Fyresteel Throwing Axes
Enhanced Effect: +1 to wound rolls Fyresteel Throwing Axes