Here we go. This is THE unit. The Mac daddy ogors. The dogs dangly bits. The big cheese of the army. Among the gutbuster force the have the best in wargear and are disgusted by the weak and cowardly.
The biggest draw of this unit is its massive damage output. Usually opponents give this unit a wiiiiiiide berth to avoid getting pummeled by them. Equally though you have to be careful as the unit can be a complete flop with a slightly below average hit roll. When setting up and moving with this unit you have to be smart. This is also an expensive unit so you are probably going to only have 6 of these in a unit or at the very most, 9 which is 540 points!! I think 6 is the sweet spot because it makes the very maneuverable, they can fight as a block in a 3×2 formation and can best utilize cover for the +1 save if needed. You’ll be depending on zoning your opponent with other units and funneling them towards the ironguts or using the destruction ability to catch an enemy off guard. Either way this unit will make a mess of whatever it hits.
Units That Synergise With It
I think this is going to be a common theme in these unit rundowns but grots make this unit incredible. Probably the unit that best synergises with them. due to their 2″ range oyu can hide them behind a grot screen and attack over them at most enemies without any fear of being hit back. a wall of 60 gnoblars not taking battleshock tests is a nice screen to have.
Another common synergy in the army will be the butcher. the +1 to hit makes these guys devastating as their hit roll is their biggest weakness.
If you are taking 9 or 12 of these then you are going to be very worried about battleshock as an opponent will be focused on that unit from T1 with their entire army. The tyrants bully ability will be essential on a unit this size.
Units it Synergises With
Ironguts are great backup for every single gutbuster unit. Thanks to their 2″ range on their devastating weapons they can just sit behind any unit and fight over them.
Always try your best to keep them in range of the allegiance ability as you want the option to be able to fire them 12 or maybe even 18 inches up the board if you get lucky on the rolls. Although uncertain, the uncertainty also makes your opponent be extra careful with his unit placement and movements.
Whenever you are not casting voracious maw or an endless spell you should always cast mystic shield on this unit. Make them as survivable as possible when you can and need to. If you are ever fighting in realms then you might want to look at any spells that buff these lads in combat or their armour save.
The gravetide and the gnashers are good spells to add to the bravery debuffs and battleshock shenanigans.
Staying beside inspiring terrain makes them even harder to shift with battleshock so something small to keep in mind.
You might take D3 mortals from damned terrain if it wont risk a dead irongut. The reroll 1s isnt much but its something to help them hit better.
Try goad units into being near sinister terrain and then smash them up with an additional -1 bravery debuff.
Pros & Cons
Rarely flee from battleshock
Solid command group that play a strong role in the game
2″ range weapons
Battleline in a gutbusters army
Hit on 4+
No easy access to rerolls