Hello you bloody lovelies, firstly let me apologise for how long it’s been since our last ‘Style Series’ interview. I blinked and 5 months had passed.
When I’m not at a gaming table, I’m a self-employed, 100% commission based, life insurance salesman and in these Covid-19 times, I am a busy busy bee indeed.

I recently put out a plea over Twitter for anyone’s unused Johanns from the Mancrusher kits (I’m after 30 for a hobby project) and have gotten plenty of responses (thanks you bloody loves).
When I have offered to pay for them and the postage, not a single person has accepted, what a great community of people I am involved with. One of the common themes from the message back was to pay it forwards and I am a massive fan of that!

So, here is a little bit of hobby content for you to devour, I hope it goes some way to repaying those kind gestures..


Our next subject is none other than Poland’s finest, Piotr Kurkowski!

Piotr has been competing in competitive wargaming events for 20+ years. 

His Age of Sigmar achievements span multiple countries including:

– winning London GT 2019 with Daughters of Khaine 

– winning Polish National Team Championship 

– winning 84-players General’s War Team Tournament 

– winning biggest single 2-dayer in Poland with Idoneth Deepkin

– finishing 4-1 at Grand Tournament Heat 1 in 2019 

Piotr has also recently become part of Poland’s ETC team selectors. Well done brother! He is held in a very high regard in both the UK and Poland for his AoS prowess. 

Poland as a nation was always in the mix on the international scene during the Warhammer Fantasy Battle years, taking out the ETC before. It’s no embellishment to say they were one of toughest rounds at last year’s ETC in Serbia, making the above achievements to my mind even more impressive. 


Q1: Hi Piotr! How have you guys been affected by Covid-19 over there- are you back to gaming yet? 

A1 : Hi Darren! The first few months were pretty rough with total lockdown, but in the last few months Age of Sigmar in Poland came to life. We have a few 1-dayers in different cities every month, we had the 1st post lockdown 2-dayer in September and there is another big 2-dayer coming up late October.

For anyone interested, Piotr has sent across a pack in English- see here: Pack


Q2: What hobby projects are you working on at the moment? 

A2 : Right now, I’m working on Lumineth Realm Lords lists, as I’ve been a HUGE High Elves fan so seeing them come back to Mortal Realms is awesome. I don’t paint myself so I mainly work on lore for my army (all my armies have custom made lore) – which will be an all female army of magical clones. I’m doing a lot of playtesting with them though.  


Q3: Tell us a little about your national scene? 

A3: The Polish AoS scene is pretty big right now. We started with around 15-20 players at our 2-dayers and quickly expanded into 50+ players.
The biggest tournament to date was the Team Tournament in early January this year with 84 players.
We have our own ranking system, and there are 2-dayers every 2 months on average and a lot of local 1-dayers getting around 15-30 players.


Q4: Now we’ve got the small talk out the way, let’s get on with why we are here! Tell us a bit about how you view your favoured playstyles and why you believe they have helped with your success?

A3 : The best word to characterise my Age of Sigmar playstyle is “movement”. I like armies that can dominate the movement phase not only by being fast but by having tools to affect my opponent’s movement phase.

I think the movement phase along with deployment phase is where the magic happens in Age of Sigmar so I try to write armies that can dominate movement.

Playing a perfect movement phase by positioning your units puts a lot of pressure on the opponent to make mistakes. Pushing opponents into making mistakes or giving them a lot of tough choices is a very important aspect of Age of Sigmar – the more decisions you have to take the better chance to make a mistake. What’s important is having the tools to punish those mistakes or bad decisions and armies.  

I think sometimes some players mistake movement domination with alpha strike lists, but I believe movement is an amazing control tool and a lot of lists I play are designed to control flow of the game and counter whatever opponent does by pushing them to make mistakes. It’s of course easier said than done as it’s difficult to play that well perfectly as it’s much easier to leave openings for your opponent.

Q5. Which factions/builds have you run historically that emphasize your focus on movement?

A5: That movement heavy control style was true for the Daughters of Khaine armies I used to play, especially the Slaughter Troupe list I used at London GT.

Morathi is such an awesome tactical model that really dominates the movement phase, creating space for your army while affecting movement and decision making of your opponent. Resilient units of Witches and Sisters of Slaughter that can run & charge, pile in 6” and retreat and charge worked amazingly well with that playstyle. 

Daughters of Khaine armies were sometimes almost like playing separate parts – Morathi and the rest of the army that could play away from each other. 

It is also true for another army I’ve been playing extensively in the last 12 months or so – Idoneth Deepkin.

All lists – from Fuethan “Reverse Tide” to Volturnos MSU – give you unlimited abilities in movement phase. They’re quite glass-cannon though, so it’s hard to play them really well as they are prone to mistakes.

Regarding Deepkin, movement is not only an offensive tool to alpha strike your opponent but a great defensive and control tool you can use to play counter-attack style vs some lists. It’s especially true considering Volturnos lists that use movement to control the game until turn 3, when they attack with all High Tide bonuses. 

What is worth mentioning is also how having a backboard threat opens up games in Age of Sigmar. I have won a lot of games thanks to dropping Khinerai on objectives or by forcing opponents to spread deployment lines thanks to Soulscryer ability or by using Celestant Prime.

Q6. So what army list are you working on now that incorporates this?

For my Lumineth Realm Lords list I wanted to create something that can play the movement phase very well, while having enough control tools to give me options in the latter stages of the battle:


Allegiance: Lumineth Realm Lords

– Great Nation: Syar

Archmage Teclis and Celennar, Spirit of Hysh (660)

Scinari Cathallar (140)


Command Trait: Goading Arrogance

Artefact: The Perfect Blade

Lore of Hysh: Protection of Hysh

20 x Vanari Auralan Wardens (240)

Lore of Hysh: Ethereal Blessing

10 x Vanari Auralan Wardens (120)

Lore of Hysh: Speed of Hysh

10 x Vanari Dawnriders (260)

Lore of Hysh: Speed of Hysh

10 x Vanari Dawnriders (260)

Lore of Hysh: Speed of Hysh

5 x Vanari Dawnriders (130)

Lore of Hysh: Speed of Hysh

Dawnrider Lance (120)

Umbral Spellportal (70)


Total: 2000 / 2000

Extra Command Points: 1

Allies: 0 / 400

Wounds: 101


It obviously has a lot of Dawnriders, which is a different approach to Lumienth Realm Lords. I think this unit is overlooked as not being effective vs models that are more than 2 wounds, but I find them amazing at controlling flow of the game and scoring objectives. They can be used in Syar as an ultra fast, resilient block of bodies. 

Oooo a list, no ones popped an actual list in one of these before, love it! I certainly understand being able to control the flow is a very successful pathway to victory and this is definitely reflected historically in your faction/build choices.

Q7: Which opposing playstyles do you feel you have an edge against, and which ones do you feel tend to make it more difficult? 


A7: I think I’m pretty good vs any offensive/alpha strike lists, maybe because when I started playing Warhammer back in 5th edition, I played using defensive armies. So now even though I switched to more offensive/mobile armies, I feel comfortable against offensive armies. I think I can pick apart what they wanna do and how to play around their strengths.


I think the most difficult are armies that bunker on objectives – for example Fyreslayers. Standing on objectives takes away any edge in the movement phase and usually requires having more tools in the army list. It’s quite scenario dependent, but such armies take away a lot of strengths of armies I like to play with. 


Q8:Do you think it’s possible to recognise an opponent’s style before or within a game and adapt your decisions to it? Or do you find it best to stick with your original game plan? 


That’s interesting. I think when you’re familiar with a player it’s easier to adjust and I usually do. Some players like to take more risks, and others are more calculated, so adjusting is very important.

It’s harder to spot within the game vs a player you’ve never played before, but once you do I think you need to adapt to get some extra edge.

I think in AoS you have to adapt a lot, because of the priority roll and swings it creates. For example some players will play for double the  and sometimes overstretch- so once they don’t get the double you can punish it. So it is very important to adapt mid game.


Q9: You pipped me at the last London Grand Tournament to the top spot (deservedly so, the only chap to get 5 majors, Bravo!) and you’ve attended other UK based events. 

Have you noticed any striking differences between the UK/Polish metas, list building, approaches and would you prepare for an event differently, depending on which nation you were competing in? 

A9: Thanks for nice words 😉 I think the most obvious difference is that in Poland there are fewer people playing with narrative lists- usually lists are very hard. In the UK there are some amazing hobbyists who play with narrative/less optimised lists.


Although, I think the Polish meta is more similar to the UK meta than the USA/AUS metas list wise, as we look up more to the UK AoS scene then any other. There are so many great players in the UK- every round you can play vs Warhammer legend, and I was lucky to play vs some amazing players.


Preparation wise I think tournament packs vary a lot. In Poland, we always know what scenarios will be played in each round, so it’s easier to prepare list wise. In the UK at events I’ve attended scenarios were decided randomly before every round or minutes before the tournament making list building harder. You have got to pay us a visit though to know for sure – I can guarantee you will have an amazing time. 

If you think you guys could put up with my inability to speak anything other than English ( and that at times even that  is questionable..) I’d bloody love to! 

Thank you so much Piotr, for taking the time to give us a little insight into your AoS/hobby journey and the Polish scene. I am fascinated by how this beautiful game is played and approached around the world, it’s been a pleasure chatting with you brother.

You can find Piotr happily helping people out on Twitter @PeterQrkowski. I’m sure if you got in touch with any other questions about his lists/style or the Polish scene, he’d be more than happy to help.


From me, as ever, time is one of the most precious things we have, I hope reading this has been a good use of yours. 


Be safe, love

Dazza x



Honest Goblin

United Kingdom



My Bio:

Hi chap/chapettes.I'm a competitive gamer from PompeyList writing is my bae.I like to use leftfield armies of my own devising and have had some decent results with them in the last couple of years.Previous creations include ShadowKroak, Plagued Archaon, Kairo's Slaaneshi Bitches and many more that never saw the light of day.Currently working on a Cities of Sigmar Hammerhal army including Gotrek for 2020. Onwards!

Gaming style:

Depends on how much sleep I've gotten. 
Half cut I love a Wombo-Combo 


Event Results:

I do alright 

Love me a team event, 2019 ETC Champion with the rest of Team England, boom!